Fix crash after changing audio track in editor #26219
Merged
GitHub Actions / Test Results (Windows, SingleThread)
failed
Dec 29, 2023 in 1s
Test Results (Windows, SingleThread) ❌
❌ TestResults-Windows-SingleThread.trx
5489 tests were completed in 1431s with 5436 passed, 1 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn | 16✔️ | 1❌ | 3s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn
✔️ TestConstructor
✔️ TestLeadInProducesCorrectStartTime(1000,0)
✔️ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✔️ TestLeadInProducesCorrectStartTime(2000,0)
✔️ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
❌ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : check first frame time: Expected: -10000.0d +/- 100.0d
But was: -9831.5141000000003d
Off by: -168.48589999999967d
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✔️ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✔️ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✔️ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✔️ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✔️ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : check first frame time: Expected: -10000.0d +/- 100.0d
But was: -9831.5141000000003d
Off by: -168.48589999999967d
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : check first frame time: Expected: -10000.0d +/- 100.0d
But was: -9831.5141000000003d
Off by: -168.48589999999967d
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
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