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Fix playlist total time not considering rate adjust mods #28399

Refactor latest changes to avoid unnecessary call when mods not present

7cbe93e
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Merged

Fix playlist total time not considering rate adjust mods #28399

Refactor latest changes to avoid unnecessary call when mods not present
7cbe93e
Select commit
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Failed to load commit list.
GitHub Actions / Test Results (macOS, MultiThreaded) failed Jun 7, 2024 in 0s

5809 passed, 13 failed and 52 skipped

Tests failed

❌ TestResults-macOS-MultiThreaded.trx

5874 tests were completed in 1834s with 5809 passed, 13 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope 2✅ 2❌ 14s
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax 2✅ 1❌ 10s
osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden 1✅ 1❌ 1s
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust 5✅ 1❌ 11s
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight 13✅ 1❌ 15s
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope 3✅ 1❌ 14s
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut 5✅ 1❌ 16s
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles 2✅ 1❌ 3s
osu.Game.Tests.Visual.Gameplay.TestSceneFailJudgement 4✅ 1❌ 11s
osu.Game.Tests.Visual.Gameplay.TestScenePause 23✅ 1❌ 6s
osu.Game.Tests.Visual.Menus.TestSceneMainMenu 2✅ 1❌ 12s
osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect 44✅ 1❌ 1⚪ 58s

❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope

✅ TestAlwaysHidden
✅ TestConstructor
❌ TestVisibleAfterComboBreak
	catcher must dim after combo
❌ TestVisibleDuringBreak
	"wait for end of break" timed out

❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax

✅ TestConstructor
✅ TestGameCursorHidden
❌ TestModRelax
	"test passed" timed out

❌ osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden

✅ TestConstructor
❌ TestJuiceStream
	System.InvalidOperationException : Sequence contains no elements

❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust

✅ TestApproachRate1
✅ TestApproachRate10
✅ TestCircleSize1
✅ TestCircleSize10
✅ TestConstructor
❌ TestNoAdjustment
	"test passed" timed out

❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight

✅ TestComboBasedSize(False)
✅ TestComboBasedSize(True)
✅ TestConstructor
✅ TestFollowDelay(120)
✅ TestFollowDelay(1200)
✅ TestFollowDelay(600)
✅ TestPlayfieldBasedSize
✅ TestSizeMultiplier(0.5f)
✅ TestSizeMultiplier(1.0f)
✅ TestSizeMultiplier(1.5f)
✅ TestSizeMultiplier(2.0f)
✅ TestSliderDimsOnlyAfterStartTime
❌ TestSliderDoesDimAfterStartTimeIfHitEarly
	"test passed" timed out
✅ TestSliderDoesDimAfterStartTimeIfHitLate

❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope

✅ TestConstructor
✅ TestVisibleAfterComboBreak
✅ TestVisibleDuringBreak
❌ TestVisibleDuringSpinner
	"wait for cursor to hide" timed out

❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut

✅ TestConstructor
✅ TestSpinnerAutoCompleted
✅ TestSpinnerGetsNoBonusScore
✅ TestSpinRateUnaffectedByMods(null)
✅ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime)
❌ TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)
	"test passed" timed out

❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles

✅ TestConstructor
✅ TestLegacyBreakParticles
❌ TestLegacyKiaiParticles
	particle spawning stopped

❌ osu.Game.Tests.Visual.Gameplay.TestSceneFailJudgement

❌ TestCatch
	"player is playing" timed out
✅ TestConstructor
✅ TestMania
✅ TestOsu
✅ TestTaiko

❌ osu.Game.Tests.Visual.Gameplay.TestScenePause

✅ TestConstructor
✅ TestExitFromFailedGameplayAfterFailAnimation
✅ TestExitFromFailedGameplayDuringFailAnimation
✅ TestExitFromGameplay
✅ TestExitFromPause
✅ TestExitSoonAfterResumeSucceeds
✅ TestExitViaHoldToExit
✅ TestForwardPlaybackGuarantee
✅ TestPauseAfterFail
✅ TestPauseResume
✅ TestPauseSoundLoop
✅ TestPauseWithLargeOffset
✅ TestPauseWithResumeOverlay
✅ TestQuickExitDuringCooldownTooSoon
✅ TestQuickExitFromFailedGameplay
✅ TestQuickExitFromGameplay
✅ TestQuickRetryFromFailedGameplay
✅ TestRestartAfterResume
✅ TestResumeWithResumeOverlay
❌ TestResumeWithResumeOverlaySkipped
	player not failed
✅ TestTogglePauseViaBackAction
✅ TestTogglePauseViaPauseGameplayAction
✅ TestUserPauseDuringCooldownTooSoon
✅ TestUserPauseWhenPauseNotAllowed

❌ osu.Game.Tests.Visual.Menus.TestSceneMainMenu

✅ TestConstructor
✅ TestOnlineMenuBannerTrusted
❌ TestOnlineMenuBannerUntrustedDomain
	"image loaded" timed out: Expected: True
	  But was:  False
	

❌ osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect

✅ TestAudioRemainsCorrectOnRulesetChange(False)
✅ TestAudioRemainsCorrectOnRulesetChange(True)
✅ TestAudioResuming
✅ TestAutoplayShortcut
✅ TestAutoplayShortcutKeepsAutoplayIfSelectedAlready
✅ TestAutoplayShortcutReturnsInitialModsOnExit
✅ TestBeatmapOptionsDisabled
✅ TestCarouselSelectionUpdatesOnResume
✅ TestChangeBeatmapAfterEnter
✅ TestChangeBeatmapBeforeEnter
✅ TestChangeBeatmapViaMouseAfterEnter
✅ TestChangeBeatmapViaMouseBeforeEnter
✅ TestChangeBeatmapWhilePresentingScore
✅ TestChangeRulesetWhilePresentingScore
✅ TestChangingRulesetOnMultiRulesetBeatmap
✅ TestConstructor
✅ TestCutInFilterTextBox
✅ TestDeleteHotkey
✅ TestDifficultyIconSelecting
✅ TestDifficultyIconSelectingForDifferentRuleset
✅ TestDummy
✅ TestExternalBeatmapChangeWhileFiltered(False)
✅ TestExternalBeatmapChangeWhileFiltered(True)
✅ TestExternalBeatmapChangeWhileFilteredThenRefilter
✅ TestFilterableModChange
✅ TestFilterOnResumeAfterChange
✅ TestGroupedDifficultyIconSelecting
✅ TestHideSetSelectsCorrectBeatmap
✅ TestImportUnderCurrentRuleset
❌ TestImportUnderDifferentRuleset
	"wait for present" timed out
✅ TestModOverlayToggling
✅ TestModsRetainedBetweenSongSelect
✅ TestNoFilterOnSimpleResume
✅ TestNonFilterableModChange
✅ TestPlaceholderBeatmapPresence
✅ TestPlaceholderConvertSetting
✅ TestPlaceholderStarDifficulty
✅ TestPresentNewBeatmapNewRuleset
✅ TestPresentNewRulesetNewBeatmap
✅ TestSearchTextWithRulesetCriteria
⚪ TestSelectionRetainedOnBeatmapUpdate
✅ TestSingleFilterOnEnter
✅ TestSorting
✅ TestSpeedChange
✅ TestStartAfterUnMatchingFilterDoesNotStart
✅ TestTextBoxBeatmapDifficultyCount

Annotations

Check failure on line 0 in TestResults-macOS-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleAfterComboBreak

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  catcher must dim after combo
Raw output
catcher must dim after combo
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "wait for end of break" timed out
Raw output
"wait for end of break" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModRelax ► TestModRelax

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "test passed" timed out
Raw output
"test passed" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 40 in osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden ► TestJuiceStream

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  System.InvalidOperationException : Sequence contains no elements
Raw output
System.InvalidOperationException : Sequence contains no elements
   at System.Linq.ThrowHelper.ThrowNoElementsException()
   at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
   at osu.Game.Rulesets.Catch.Tests.TestSceneCatchModHidden.<TestJuiceStream>b__0_0() in /Users/runner/work/osu/osu/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs:line 40
   at osu.Game.Tests.Visual.ModTestScene.<TearDownSteps>b__7_0() in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/ModTestScene.cs:line 37
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModDifficultyAdjust ► TestNoAdjustment

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "test passed" timed out
Raw output
"test passed" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight ► TestSliderDoesDimAfterStartTimeIfHitEarly

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "test passed" timed out
Raw output
"test passed" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModNoScope ► TestVisibleDuringSpinner

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "wait for cursor to hide" timed out
Raw output
"wait for cursor to hide" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModSpunOut ► TestSpinRateUnaffectedByMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime)

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "test passed" timed out
Raw output
"test passed" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 0 in TestResults-macOS-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles ► TestLegacyKiaiParticles

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  particle spawning stopped
Raw output
particle spawning stopped
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestSceneFailJudgement ► TestCatch

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "player is playing" timed out
Raw output
"player is playing" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 0 in TestResults-macOS-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestScenePause ► TestResumeWithResumeOverlaySkipped

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  player not failed
Raw output
player not failed
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)