Fix held gameplay keys stuck after pausing and resuming #28954
Merged
GitHub Actions / Test Results (Linux, MultiThreaded)
failed
Jul 20, 2024 in 0s
5992 passed, 1 failed and 52 skipped
❌ TestResults-Linux-MultiThreaded.trx
6045 tests were completed in 1398s with 5992 passed, 1 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen | 21✅ | 1❌ | 22s |
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen
✅ TestAudioLeadIn
✅ TestConstructor
✅ TestDelayedStart
✅ TestGameplayRateAdjust
✅ TestGeneral(1)
✅ TestGeneral(4)
✅ TestGeneral(9)
✅ TestIntroStoryboardElement
❌ TestMostInSyncUserIsAudioSource
assertOnePlayerNotMuted
✅ TestMultipleStartRequests
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersMustStartSimultaneously
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestTeamDisplay
✅ TestTeams(16)
✅ TestTeams(2)
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
Annotations
Check failure on line 0 in TestResults-Linux-MultiThreaded.trx
github-actions / Test Results (Linux, MultiThreaded)
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestMostInSyncUserIsAudioSource
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
assertOnePlayerNotMuted
Raw output
assertOnePlayerNotMuted
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
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