Respect pre-empt time when auto-generating breaks #29021
Merged
GitHub Actions / Test Results (macOS, MultiThreaded)
failed
Jul 23, 2024 in 0s
5998 passed, 1 failed and 52 skipped
❌ TestResults-macOS-MultiThreaded.trx
6051 tests were completed in 3459s with 5998 passed, 1 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneStoryboardSamplePlayback | 10✅ | 1❌ | 25s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneStoryboardSamplePlayback
✅ TestConstructor
✅ TestStoryboardSamplesPlaybackWithRateAdjustMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime,1.5d)
✅ TestStoryboardSamplesPlaybackWithRateAdjustMods(osu.Game.Rulesets.Osu.Mods.OsuModDoubleTime,2)
✅ TestStoryboardSamplesPlaybackWithRateAdjustMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime,0.5d)
✅ TestStoryboardSamplesPlaybackWithRateAdjustMods(osu.Game.Rulesets.Osu.Mods.OsuModHalfTime,0.75d)
✅ TestStoryboardSamplesPlaybackWithTimeRampMods(osu.Game.Rulesets.Mods.ModWindDown,0.99d,0.5d)
✅ TestStoryboardSamplesPlaybackWithTimeRampMods(osu.Game.Rulesets.Mods.ModWindDown,2,0.5d)
✅ TestStoryboardSamplesPlaybackWithTimeRampMods(osu.Game.Rulesets.Mods.ModWindUp,0.5d,2)
✅ TestStoryboardSamplesPlaybackWithTimeRampMods(osu.Game.Rulesets.Mods.ModWindUp,1.51d,2)
✅ TestStoryboardSamplesStopDuringPause
❌ TestStoryboardSamplesStopOnSkip
"any storyboard samples playing" timed out
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestSceneStoryboardSamplePlayback ► TestStoryboardSamplesStopOnSkip
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"any storyboard samples playing" timed out
Raw output
"any storyboard samples playing" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
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