Fix pause input handling in osu! not working like stable #29250
Merged
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PassThroughInputManager
not always releasing input osu-framework#6347 becauseTestManiaHeldInputRemainHeldAfterResume
suffers from thatIn stable, when you press the resume cursor, if there's a spinner then it's aware that you're currently pressing a key, but if there's a hit circle it does not respond to the press of that key.
This is mimicked here by removing the schedule that was implanted in 4f6c7fe in order to allow gameplay components to see the key press when pressing the resume cursor, but also add a local component somewhere in the osu! playfield to suppress the key press event from reaching any hit circle.
Existing tests were adjusted to acknowledge that pressing on the resume cursor triggers a gameplay press.