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Add shadow around break overlay middle content to make sure it remains visible #29615
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c2c83fe
Fix `TestSceneBreakTracker` not removing old drawables
peppy abdbe51
Move break overlay (and cursor) further forward in depth
peppy 797b020
Add shadow around break overlay middle content to make sure it remain…
peppy 98faa07
Apply NRT to `BreakOverlay`
peppy e59689f
Fix test and NRT failure
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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I guess I understand why this change was made but I will note that it leads to functional differences, namely that the cursor will now be above all HUD elements, not just some of them:
(see top left area on the screenshots above - on the left, the cursor is underneath the translucent wedge, and on the right it is not).
Was this particular behaviour change intentional or not?
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Aware, and touched on this in the commit description of abdbe51. I don't have a better solution right now. The visual design intention was to keep the cursor underneath the HUD though.