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Fix daily challenge not showing a replay button in results screen #20853

Fix daily challenge not showing a replay button in results screen

Fix daily challenge not showing a replay button in results screen #20853

GitHub Actions / Test Results (Windows, MultiThreaded) failed Jul 26, 2024 in 0s

10257 passed, 1 failed and 74 skipped

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

10332 tests were completed in 2686s with 10257 passed, 1 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer 79✅ 1❌ 6s

❌ osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer

✅ TestConstructor
✅ TestConstructor
✅ TestElapseThenReset
✅ TestElapseThenReset
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
❌ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
	gameplay clock time = 10000: Expected: 10000 +/- 10.0f
	  But was:  2500.0d
	  Off by:   7500.0d
	
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestStartThenElapsedTime
✅ TestStartThenElapsedTime
✅ TestStopUsingBeatmapClock
✅ TestStopUsingBeatmapClock

Annotations

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer ► TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  gameplay clock time = 10000: Expected: 10000 +/- 10.0f
    But was:  2500.0d
    Off by:   7500.0d
  
Raw output
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
  But was:  2500.0d
  Off by:   7500.0d

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()