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Better document splash screen #762
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@Rangi42 I don't feel comfortable homogenizing the names for those without properly researching the subsystem to pick the "best" names. |
This is still marked as a draft; is there anything left to do, or can it be merged (along with similar updates to pokegold and pokered)? (pokered just for a gfx/splash/ directory) |
IIRC I was still working on something, but I can't exactly recall what. I'll create a pokegold PR and undraft this. |
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
Better document splash screen
Moved assets to the right directory, split engine/movie/intro.asm, and documented the code surrounding the splash screen.