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Relationship with Enchanting
As Minecraft is a fantasy game, I would like to keep two distinguished aspects: magical, and material. For instance, the Nether is a very magical place.
In the base game, I think enchanting is a really unpleasant mechanic, and since I started playing in 1.8, one I've always wanted to change. Some problems I have with it:
- It is too strong! Namely, Fortune III. Mining without it feels bad, because playing (so) inefficient feels bad.
- (Mostly) not fun to acquire. The enchanting table itself is fun and rewarding progression, but
- Random enchants might be fun if all were good, but only Protection, Efficiency and Sharpness are the only worth getting. Blast Protection or Bane of Arthropods is instant grindstone.
Most of all, enchantments are too strong, namely Fortune III. Mining without it feels bad because playing (so) inefficiently feels bad. Once the rewarding gameplay and progression of getting an enchantment table is done, the only logical thing is to find sugarcane and cows or wait for them to multiply. Then the worst part is getting 30 levels. Making an Enderman XP farm is fun, but too late in the game. Dungeon XP farms are slow enough to be just as menial as cleaning up zombies at night or mining quartz. Death becomes more punishing, and creates more frustrating gameplay than interesting gameplay.
After trying enough random enchants you get Fortune III, and then you're basically finished with this game mechanic. I think enchanting could be summed up as a task, not a journey. It doesn't help that Fortune III is a very poor design. It makes it more efficient to not play the game than to play the game.
Working up from level I enchants using an anvil is much more fun, and a continual process. It is spoiled by the prior work penalty, unless you only level up the books which completely undoes the continual process fun.
At this time I'm not intending to keep any enchantments. I think either potions or alloy elements are more fun to use and more fun to acquire. However, I do have a mind that enchantability would be fun to keep around and create more fun variations in alloy elements.