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Breaking changes to frame time APIs (if any) #1847

@cspotcode

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@cspotcode

From @einarf's 3.0 wishlist:

Frame time support in arcade is still very lacking

To limit scope of 3.0, let's focus on breaking API changes if any. But it requires a broader conversation about our time APIs.

Q: What breaking changes -- if any -- can we make in 3.0 to enable improved time APIs in the future?

Right now, most update and on_update functions accept a float delta_time.
Should they accept a richer time object? <-- breaking
Should we add a time object to Window? <-- not breaking

Past discussions:

#1795
#1543
https://discord.com/channels/458662222697070613/1110676843763335200

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