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* initial sync conn bundle_id * fix linux cmake * add bundleid to ios and macos * add bundle_id to android * switch to java 11 on ci * bump agp version * refactor getBundleId * fix bundleid test * add bundleid to Dart * do set app bundle id. * anonymize bundle id
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org.gradle.jvmargs=-Xmx1536M | ||
android.useAndroidX=true | ||
android.enableJetifier=true | ||
android.native.buildOutput=verbose |
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package io.realm; | ||
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class RealmConfig { | ||
public static final String bundleId = "realm_bundle_id"; | ||
} |
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cmake_minimum_required(VERSION 3.10) | ||
set(PROJECT_NAME "realm") | ||
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project(${PROJECT_NAME} LANGUAGES CXX) | ||
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set(PLUGIN_NAME "realm_plugin") | ||
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#make cmake output visible in build log file | ||
set(CMAKE_VERBOSE_MAKEFILE TRUE CACHE BOOL "" FORCE) | ||
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add_library(${PLUGIN_NAME} SHARED "realm_plugin.cpp") | ||
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# print cmake variables | ||
#function(print_directory_variables dir) | ||
# # Dump variables: | ||
# get_property(_variableNames DIRECTORY ${dir} PROPERTY VARIABLES) | ||
# list (SORT _variableNames) | ||
# foreach (_variableName ${_variableNames}) | ||
# get_directory_property(_variableValue DIRECTORY ${dir} DEFINITION ${_variableName}) | ||
# message(STATUS "DIR ${dir}: ${_variableName}=${_variableValue}") | ||
# endforeach() | ||
#endfunction(print_directory_variables) | ||
# | ||
#print_directory_variables(.) |
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