Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat(engine): refactor geometry handling for async writes #543

Merged
merged 1 commit into from
Oct 1, 2024

Conversation

miseyu
Copy link
Contributor

@miseyu miseyu commented Oct 1, 2024

Overview

What I've done

What I haven't done

How I tested

Screenshot

Which point I want you to review particularly

Memo

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced new dependencies for geographic data processing: geo-buffer and geo-types.
    • Added functionality for converting between custom geometric types and their counterparts in the geo_types library.
  • Improvements

    • Enhanced geometry processing logic for better handling of overlaps and attributes.
    • Streamlined asynchronous operations in feature writing and processing, improving performance.
  • Bug Fixes

    • Adjusted handling of slow action logging to ensure accurate threshold evaluations.
  • Documentation

    • Updated documentation to reflect new methods and functionalities introduced in the geometry processing module.

@miseyu miseyu requested a review from a team as a code owner October 1, 2024 07:50
Copy link
Contributor

coderabbitai bot commented Oct 1, 2024

Walkthrough

The pull request introduces significant updates to the project's configuration and functionality, particularly in geographic data processing. Key changes include the addition of new dependencies geo-buffer and geo-types, modifications to the AreaOnAreaOverlayer processor, and the introduction of a new Bufferable trait. Additionally, the FeatureWriter trait has been updated for asynchronous operations, enhancing concurrency in feature writing. Overall, these changes aim to improve the project's capabilities in handling geometric data and streamline processing logic.

Changes

File Change Summary
engine/Cargo.toml Updated workspace dependencies to include geo-buffer and geo-types. Defined profiles and Rust version.
engine/runtime/action-processor/src/geometry/area_on_area_overlayer.rs Introduced PolygonFeature struct, updated processing logic, and simplified overlap management.
engine/runtime/geometry/Cargo.toml Added geo-buffer and geo-types as workspace dependencies.
engine/runtime/geometry/src/algorithm/bufferable.rs Introduced Bufferable trait with methods for converting types to polygons with buffer distances.
engine/runtime/geometry/src/types/line_string.rs Added conversions between LineString2D and GeoLineString.
engine/runtime/geometry/src/types/multi_polygon.rs Added conversions between MultiPolygon2D and GeoMultiPolygon.
engine/runtime/geometry/src/types/polygon.rs Added conversions between Polygon2D and GeoPolygon.
engine/runtime/runtime/src/executor/processor_node.rs Updated SLOW_ACTION_THRESHOLD to a lazy static variable initialized from an environment variable.
engine/runtime/runtime/src/feature_store.rs Made FeatureWriter methods asynchronous, updated PrimaryKeyLookupFeatureWriter for thread management.
engine/runtime/runtime/src/forwarder.rs Updated send_op method to handle asynchronous feature writing.

Possibly related PRs

Suggested labels

engine

Poem

In the meadow, changes bloom,
With geo-buffer, there's more room.
Polygons dance, features play,
Asynchronous hops lead the way.
A rabbit's cheer for code so bright,
Let's celebrate this joyful sight! 🐇✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

netlify bot commented Oct 1, 2024

Deploy Preview for reearth-flow ready!

Name Link
🔨 Latest commit 36d86f8
🔍 Latest deploy log https://app.netlify.com/sites/reearth-flow/deploys/66fba9c5ad9fd80008b5fcc2
😎 Deploy Preview https://deploy-preview-543--reearth-flow.netlify.app
📱 Preview on mobile
Toggle QR Code...

QR Code

Use your smartphone camera to open QR code link.

To edit notification comments on pull requests, go to your Netlify site configuration.

@github-actions github-actions bot added the engine label Oct 1, 2024
Copy link
Contributor

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 8

🧹 Outside diff range and nitpick comments (14)
engine/runtime/runtime/src/executor/processor_node.rs (1)

33-39: LGTM: Improved configurability of SLOW_ACTION_THRESHOLD.

The new implementation using Lazy allows for runtime configuration via an environment variable, which is a good improvement. The parsing logic and fallback mechanism are well-implemented.

Consider adding a debug log when the environment variable is successfully parsed, to aid in configuration verification:

if let Ok(value) = env::var("FLOW_RUNTIME_SLOW_ACTION_THRESHOLD") {
    if let Ok(parsed) = value.parse() {
        tracing::debug!("FLOW_RUNTIME_SLOW_ACTION_THRESHOLD set to {} ms", parsed);
        Duration::from_millis(parsed)
    } else {
        tracing::warn!("Invalid FLOW_RUNTIME_SLOW_ACTION_THRESHOLD value: {}", value);
        Duration::from_millis(300)
    }
} else {
    Duration::from_millis(300)
}
engine/runtime/geometry/src/types/line_string.rs (3)

487-491: LGTM! Consider a minor optimization.

The implementation for converting LineString2D<T> to GeoLineString<T> looks correct and efficient. It properly handles the coordinate conversion while maintaining type safety.

Consider using map instead of into_iter().map() for a slightly more concise implementation:

 impl<T: CoordNum> From<LineString2D<T>> for GeoLineString<T> {
     fn from(line_string: LineString2D<T>) -> Self {
-        GeoLineString(line_string.0.into_iter().map(|c| c.x_y().into()).collect())
+        GeoLineString(line_string.0.into_iter().map(|c| c.x_y().into()).collect())
     }
 }

This change doesn't affect functionality but slightly simplifies the code.


493-503: LGTM! Consider a minor optimization.

The implementation for converting GeoLineString<T> to LineString2D<T> is correct and efficient. It properly handles the coordinate conversion while maintaining type safety.

Consider using map instead of into_iter().map() for a slightly more concise implementation:

 impl<T: CoordNum> From<GeoLineString<T>> for LineString2D<T> {
     fn from(line_string: GeoLineString<T>) -> Self {
         LineString2D::new(
             line_string
-                .0
-                .into_iter()
+                .0
                 .map(|c| coordinate::Coordinate2D::new_(c.x, c.y))
                 .collect(),
         )
     }
 }

This change doesn't affect functionality but slightly simplifies the code.


486-503: Enhances interoperability between geometry types

These new implementations for converting between LineString2D<T> and GeoLineString<T> are valuable additions to the codebase. They improve the interoperability between different geometry representations, which aligns well with the PR's objective of refactoring geometry handling.

The bidirectional conversion capability allows for seamless integration with both internal (LineString2D) and external (GeoLineString) geometry representations, potentially simplifying operations that involve different geometry libraries or formats.

Consider adding unit tests for these new conversion implementations to ensure their correctness and to guard against potential regressions in future changes.

engine/runtime/geometry/src/types/polygon.rs (3)

576-586: Implementation looks correct, but consider performance optimization.

The From<Polygon2D<T>> for GeoPolygon<T> implementation correctly converts between the two polygon types, handling both exterior and interior rings. However, the use of clone() might impact performance for large polygons.

Consider using std::mem::take() or into_iter() instead of clone() if the original Polygon2D<T> is no longer needed after conversion. This could potentially improve performance, especially for large polygons with many vertices.


588-598: Implementation is correct, but consider performance optimization.

The From<GeoPolygon<T>> for Polygon2D<T> implementation correctly converts between the two polygon types, handling both exterior and interior rings. However, similar to the previous implementation, the use of clone() might impact performance for large polygons.

Consider using std::mem::take() or into_iter() instead of clone() if the original GeoPolygon<T> is no longer needed after conversion. This could potentially improve performance, especially for large polygons with many vertices.


576-598: Summary: Good addition of bidirectional conversion between polygon types.

The new implementations for converting between Polygon2D<T> and GeoPolygon<T> enhance the interoperability of the custom geometry types with the geo-types library. This addition aligns well with the PR objective of refactoring geometry handling.

A few points to consider:

  1. The implementations are correct and handle both exterior and interior rings of the polygons.
  2. There's potential for performance optimization by avoiding clone() operations, especially for large polygons.
  3. These conversions may be useful in other parts of the codebase where integration with geo-types is needed.

Overall, these changes contribute positively to the geometry handling capabilities of the engine.

Consider adding unit tests for these new conversion implementations to ensure their correctness and to guard against potential regressions in the future.

engine/runtime/runtime/src/feature_store.rs (1)

74-75: Consider stronger memory ordering for atomic operations

Using Ordering::Relaxed may not provide sufficient synchronization guarantees for your use case. To ensure proper visibility across threads, consider using Ordering::SeqCst or Ordering::Acquire/Release for your atomic operations.

Apply this diff to strengthen the memory ordering:

 self.thread_counter
-    .fetch_add(1, std::sync::atomic::Ordering::Relaxed);
+    .fetch_add(1, std::sync::atomic::Ordering::SeqCst);

And:

 self.thread_counter
-    .fetch_sub(1, std::sync::atomic::Ordering::Relaxed);
+    .fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
engine/runtime/runtime/src/forwarder.rs (1)

56-57: Review necessity of cloning writer and feature

Cloning writer and feature before moving them into the asynchronous task may have performance implications, especially if these structures are large. Verify if cloning is necessary, or if using reference-counted pointers like Arc or Rc can optimize resource usage.

engine/runtime/geometry/src/types/multi_polygon.rs (1)

278-288: Nitpick: Enhance consistency by using intermediate variables.

For better readability and consistency with the second implementation, consider assigning the collected polygons to a variable before constructing GeoMultiPolygon. This mirrors the structure used in the implementation starting at line 290.

Apply this diff to improve readability:

 impl<T: CoordNum> From<MultiPolygon2D<T>> for GeoMultiPolygon<T> {
     fn from(mpolygon: MultiPolygon2D<T>) -> Self {
-        GeoMultiPolygon(
-            mpolygon
-                .0
-                .into_iter()
-                .map(GeoPolygon::from)
-                .collect::<Vec<_>>(),
-        )
+        let polygons = mpolygon
+            .0
+            .into_iter()
+            .map(GeoPolygon::from)
+            .collect::<Vec<_>>();
+        GeoMultiPolygon(polygons)
     }
 }
engine/runtime/action-processor/src/geometry/area_on_area_overlayer.rs (4)

130-133: Review the hardcoded number of threads

The num_threads method returns a hardcoded value of 10. It's advisable to ensure that this number aligns with the system's capabilities and the application's performance requirements. Consider making it configurable or providing justification for choosing this specific value.


164-166: Handle buffer failures explicitly

When buffer_polygon returns None, the code silently exits the function with return Ok(()). This might make debugging difficult if polygons fail to process without any notification. Consider logging a warning or error to notify of the buffer failure.


174-176: Handle buffer failures explicitly in loop

Similar to the previous comment, within the loop processing multiple polygons, failures from buffer_polygon are silently ignored. Adding logging or error handling here would improve transparency and ease troubleshooting.


194-196: Handle buffer failures explicitly when inserting into RTree

In this section, if buffer_polygon fails, the function returns without any notification. Explicitly handling or logging the failure would aid in identifying issues during execution.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 4cdd784 and 36d86f8.

⛔ Files ignored due to path filters (1)
  • engine/Cargo.lock is excluded by !**/*.lock, !**/*.lock
📒 Files selected for processing (10)
  • engine/Cargo.toml (1 hunks)
  • engine/runtime/action-processor/src/geometry/area_on_area_overlayer.rs (8 hunks)
  • engine/runtime/geometry/Cargo.toml (1 hunks)
  • engine/runtime/geometry/src/algorithm/bufferable.rs (2 hunks)
  • engine/runtime/geometry/src/types/line_string.rs (2 hunks)
  • engine/runtime/geometry/src/types/multi_polygon.rs (2 hunks)
  • engine/runtime/geometry/src/types/polygon.rs (2 hunks)
  • engine/runtime/runtime/src/executor/processor_node.rs (4 hunks)
  • engine/runtime/runtime/src/feature_store.rs (4 hunks)
  • engine/runtime/runtime/src/forwarder.rs (1 hunks)
🔇 Additional comments (14)
engine/runtime/geometry/Cargo.toml (1)

23-24: LGTM! Verify usage of new dependencies.

The addition of geo-buffer and geo-types as workspace dependencies is appropriate for the PR's objective of refactoring geometry handling. These libraries will likely enhance the project's capabilities in processing geometric data.

To ensure these new dependencies are being utilized effectively, please run the following script:

This will help confirm that the new dependencies are being imported and used in the Rust source files.

✅ Verification successful

Usage of new dependencies confirmed.

The geo-buffer and geo-types dependencies are actively used in the following files:

  • engine/runtime/geometry/src/algorithm/bufferable.rs
  • engine/runtime/geometry/src/types/polygon.rs
  • engine/runtime/geometry/src/types/multi_polygon.rs
  • engine/runtime/geometry/src/types/line_string.rs
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of new geo dependencies in the codebase.

echo "Checking usage of geo-buffer:"
rg --type rust "use.*geo_buffer" -g '!Cargo.toml'

echo "Checking usage of geo-types:"
rg --type rust "use.*geo_types" -g '!Cargo.toml'

Length of output: 656

engine/Cargo.toml (1)

97-98: LGTM! New geometric dependencies added.

The addition of geo-buffer and geo-types aligns well with the PR objective of refactoring geometry handling. These dependencies will enhance the project's capabilities for geometric operations.

To ensure compatibility and proper usage, please run the following verification script:

This script will help verify that the new dependencies are properly integrated and don't introduce any conflicts.

engine/runtime/runtime/src/executor/processor_node.rs (3)

10-10: LGTM: New import for lazy initialization.

The addition of once_cell::sync::Lazy is appropriate for the new implementation of SLOW_ACTION_THRESHOLD.


276-276: LGTM: Correct usage of the new SLOW_ACTION_THRESHOLD.

The addition of the dereference operator * is correct and necessary due to the new Lazy<Duration> type of SLOW_ACTION_THRESHOLD.


Line range hint 1-294: Summary: Improved configurability for slow action threshold.

The changes in this file focus on making the SLOW_ACTION_THRESHOLD configurable via an environment variable. This improvement allows for easier tuning of performance logging without requiring recompilation. The implementation using once_cell::sync::Lazy ensures efficient lazy evaluation of the threshold.

These changes align well with the PR objective of refactoring for improved async support, as they provide more flexibility in runtime configuration, which can be beneficial for different deployment scenarios or performance tuning needs.

engine/runtime/geometry/src/types/polygon.rs (1)

4-4: Import statement looks good.

The new import for geo_types::Polygon with the alias GeoPolygon is correctly placed and helps avoid naming conflicts with the local Polygon type.

engine/runtime/geometry/src/algorithm/bufferable.rs (3)

1-2: Import statement is appropriate

The use statement correctly imports buffer_multi_polygon from the geo_buffer crate, allowing for buffering operations on multi-polygons using external library functionality.


63-66: buffer_polygon function correctly buffers a Polygon2D

The buffer_polygon function effectively converts the input Polygon2D into a MultiPolygon2D, delegates the buffering operation to buffer_multi_polygon, and safely returns the first polygon from the result as an Option<Polygon2D<f64>>. This correctly handles the possibility of an empty result.


68-73: Efficient delegation in buffer_multi_polygon

The buffer_multi_polygon function appropriately delegates the buffering task to geo_buffer_multi_polygon, ensuring that the buffering logic leverages the external geo_buffer crate. The use of .into() for type conversion before and after the function call correctly adapts between the crate's internal types and the external library's types.

engine/runtime/geometry/src/types/multi_polygon.rs (2)

278-288: Approved: Correct implementation of From<MultiPolygon2D<T>> for GeoMultiPolygon<T>.

The From trait implementation accurately converts MultiPolygon2D<T> into GeoMultiPolygon<T> by mapping each internal Polygon to a GeoPolygon. This enhances interoperability with external geometric libraries and is implemented correctly.


290-299: Approved: Correct implementation of From<GeoMultiPolygon<T>> for MultiPolygon2D<T>.

The reverse conversion is correctly handled by mapping each GeoPolygon back into a Polygon2D. This ensures seamless data transformation between the external geo_types and the internal geometric representations.

engine/runtime/action-processor/src/geometry/area_on_area_overlayer.rs (3)

297-297: Verify if the overlap count attribute is correctly set

The output_attribute is set to AttributeValue::Number(1.into()), indicating an overlap count of 1 for each individual feature. Ensure that this aligns with the intended logic, especially since overlaps are being calculated elsewhere with potentially higher counts.


313-313: Confirm correct overlap count assignment

When creating new features from overlapping polygons, the output_attribute is set to the variable polygon_feature, which represents the count of overlapping features. Verify that this value accurately reflects the intended overlap count for the combined feature.


320-320: ⚠️ Potential issue

Handle potential unwrap on None

At features.first().unwrap(), there is an implicit assumption that features is not empty. If features could be empty, this would cause a panic at runtime. Consider adding a check or handling the possibility of an empty features vector.

Apply this diff to safely handle empty features:

-    epsg: features.first().unwrap().geometry.as_ref().unwrap().epsg,
+    epsg: if let Some(geom) = features.first().and_then(|f| f.geometry.as_ref()) {
+        geom.epsg
+    } else {
+        // Handle the case where features is empty or the geometry is missing
+        return;
+    },

Likely invalid or redundant comment.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant