Releases: reonZ/pf2e-perception
Releases · reonZ/pf2e-perception
0.10.0
- added
cover|visibility:set:x
rollOption to force a cover|visibility state equal tox
, herex
cannot beall
but acceptnone
for cover andobserved
for visibitlity - added a button in attack chat cards which allows the GM to un-hide the token that initiated the attack
- added support for NPC senses using the senses shown in
Special Senses
field ; also, and even though the system doesn't support it and gives a warning, NPCs can use theSense
Rule Element to add temporary vision senses (e.g. using a darkvision spell effect or similar) - messages are now parsed during the
ready
hook on first load and after a refresh of the browser tab - the module will no longer roll a flat-check for hidden targets when the attacker has darkvision
- changed the rollOption
visibility:noflat:x
to bevisibility:noff:x
, the former could be confused with "no flat-check" instead of "no flat-footed" (i confused myself with it...)
0.9.0
- did a complete refactor of the rollOptions, you can find a summary of how they work here: https://github.com/reonZ/pf2e-perception#roll-options
0.8.0
-
added support for custom rollOptions, those can be added via the system
RollOption
or directly provided in the attack options arguments, here is an example on how to implement theBlind-Fight
feat, just add those 3 REs in the feat itself:{"key":"RollOption","domain":"all","option":"self:pf2perception:visibility:cancel:hidden"} {"key":"RollOption","domain":"all","option":"self:pf2perception:concealed:dc:0"} {"key":"RollOption","domain":"all","option":"self:pf2perception:hidden:dc:5"}
-
removed automated support for the
Blind-Fight
feat -
you can now manually override a cover in the modifiers window (the one you need to hold shift to show or not show during a check roll)
0.7.2
0.7.1
0.7.0
- replaced
Automate Concealment
setting withAutomate Light Exposure
- the system now check if a token is in bright light, dim light or darkness when it comes to automatically checking its visibility state
- added
Perception Menu Permission
setting which allow you to select which minimum permission a user must have to be able to interact with the perception menu (keep in mind that the menu is a major spoiler if given access to players) - added
Conditional Icons
settings menu where you can set custom path to icon images that will be displayed on token hover - added
Flat Check
setting allowing you to disabled module flat checks, roll flat checks before attacks or canceling the attacks entirely on failure - the
Hide
andSeek
actions now properly use the degree of success provided by natural 20/1 - you can now also validate the
Seek
action even without having used a template (you can also manually target) - automated creature cover will no longer care for the type of attack (reach, ranged, etc.), it will still require a minimum of 1 square of distance between attacker and target
- when a player hover over a token, they will not be shown visibility tokens above
concealed
if the other token isn't owned by a player, this prevent players from knowing if they are indeed hidden/undetected from another token - fixed validation buttons not showing up on chat message roll cards when using
Dorako UI
module - fixed issue with orphan tokens
- fixed target-less point-out error
- fixed greater cover giving the wrong bonus value