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Releases: reonZ/pf2e-perception

0.10.0

25 Jul 13:04
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  • added cover|visibility:set:x rollOption to force a cover|visibility state equal to x, here x cannot be all but accept none for cover and observed for visibitlity
  • added a button in attack chat cards which allows the GM to un-hide the token that initiated the attack
  • added support for NPC senses using the senses shown in Special Senses field ; also, and even though the system doesn't support it and gives a warning, NPCs can use the Sense Rule Element to add temporary vision senses (e.g. using a darkvision spell effect or similar)
  • messages are now parsed during the ready hook on first load and after a refresh of the browser tab
  • the module will no longer roll a flat-check for hidden targets when the attacker has darkvision
  • changed the rollOption visibility:noflat:x to be visibility:noff:x, the former could be confused with "no flat-check" instead of "no flat-footed" (i confused myself with it...)

0.9.0

23 Jul 19:41
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0.8.0

23 Jul 13:32
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0.8.0 Pre-release
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  • added support for custom rollOptions, those can be added via the system RollOption or directly provided in the attack options arguments, here is an example on how to implement the Blind-Fight feat, just add those 3 REs in the feat itself:

    {"key":"RollOption","domain":"all","option":"self:pf2perception:visibility:cancel:hidden"}
    {"key":"RollOption","domain":"all","option":"self:pf2perception:concealed:dc:0"}
    {"key":"RollOption","domain":"all","option":"self:pf2perception:hidden:dc:5"}
  • removed automated support for the Blind-Fight feat

  • you can now manually override a cover in the modifiers window (the one you need to hold shift to show or not show during a check roll)

0.7.2

21 Jul 18:33
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0.7.2 Pre-release
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  • fixed an issue brought by 11.306

0.7.1

21 Jul 10:27
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0.7.1 Pre-release
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  • fixed issue with automated light exposure always considering tokens hidden in scenes that had vision/exposure disabled or not in the dark

0.7.0

20 Jul 19:00
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0.7.0 Pre-release
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  • replaced Automate Concealment setting with Automate Light Exposure
  • the system now check if a token is in bright light, dim light or darkness when it comes to automatically checking its visibility state
  • added Perception Menu Permission setting which allow you to select which minimum permission a user must have to be able to interact with the perception menu (keep in mind that the menu is a major spoiler if given access to players)
  • added Conditional Icons settings menu where you can set custom path to icon images that will be displayed on token hover
  • added Flat Check setting allowing you to disabled module flat checks, roll flat checks before attacks or canceling the attacks entirely on failure
  • the Hide and Seek actions now properly use the degree of success provided by natural 20/1
  • you can now also validate the Seek action even without having used a template (you can also manually target)
  • automated creature cover will no longer care for the type of attack (reach, ranged, etc.), it will still require a minimum of 1 square of distance between attacker and target
  • when a player hover over a token, they will not be shown visibility tokens above concealed if the other token isn't owned by a player, this prevent players from knowing if they are indeed hidden/undetected from another token
  • fixed validation buttons not showing up on chat message roll cards when using Dorako UI module
  • fixed issue with orphan tokens
  • fixed target-less point-out error
  • fixed greater cover giving the wrong bonus value

0.6.1

19 Jul 09:52
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0.6.1 Pre-release
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  • fixed a bug during automated concealment check preventing attacks

0.6.0

19 Jul 00:02
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  • non-listed first release