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Releases: reonZ/pf2e-perception

0.42.1

02 Dec 18:24
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  • fix issue when a fake actor is passed in a check roll

0.42.0

23 Sep 12:19
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0.42.0 Pre-release
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  • now cache conditionals DOM elements for a small boost in performance
  • fix conditionals icons showing on the left side of the viewport on hex grid scene

0.41.0

16 Jun 21:42
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  • fixed and re-enabled conditional token display

0.40.1

14 Jun 10:36
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0.40.1 Pre-release
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  • fixed emanation templates freezing foundry

0.40.0

13 Jun 23:11
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0.40.0 Pre-release
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  • this is a system 6.0.1 and foundry v12 release
  • fixed most of the broken features
  • added Polish localization (thanks to Lioheart)
  • conditional token display was disabled until i find what is happening
    • this doesn't impact flat check rolls or off-guard automation
    • the module will just not change the state of visibility of tokens based on their conditional status related to the currently selected token

0.39.1

21 Apr 10:58
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0.39.1 Pre-release
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  • fixed off-guard not applying when the attacker is hidden from its target

0.39.0

10 Mar 15:21
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  • added a third 30ft. burst template to the seek action
  • fixed template highlightGrid breaking cone templates
  • fixed custom template creation not working

0.38.0

10 Mar 01:45
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0.38.0 Pre-release
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  • this is a 5.14.0 release
  • due to a breaking change in the system, the core feature of the module had to be moved into another part of the roll chain
  • while testings have shown to be satisfying, it is hard to foresee all the ramifications that this change involves

0.37.1

13 Feb 21:14
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0.37.1 Pre-release
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  • added compatibility with the Disable Game Canvas setting

0.37.0

06 Feb 02:03
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0.37.0 Pre-release
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  • added a new Conditional Icons Size client setting which offers the possibility to change the size in pixel for the conditional icons shown on mouse over