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Merge mono #21
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Bug: oss-fuzz:11040 Because we're sampling, the offset ends up the same as the width. Back up to the left enough to fit the bytes we will write. Change-Id: Ie476a0191b66c2322446b9c0922f630d6e971645 Reviewed-on: https://skia-review.googlesource.com/c/164262 Commit-Queue: Leon Scroggins <scroggo@google.com> Commit-Queue: Mike Klein <mtklein@google.com> Auto-Submit: Leon Scroggins <scroggo@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
Bug: oss-fuzz:11114 fSrcOffsetUnits is where we start sampling from the image. It is computed as (sampleX / 2) * fSrcBPP (ignoring fSrcOffset, which is 0 for a GIF with a subset frame). sampleX will be no wider than the full image, and we divide it by two to sample points evenly spread through the image. But for a subset frame, we need to use a different sampling rate to ensure that the sampled points are within the width of the frame. Change-Id: I4a313db096fbaea7d869927a9da5df9beb9f6706 Reviewed-on: https://skia-review.googlesource.com/c/165500 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
* Add SkColor4f for SkPixmap * Add the SkShader variants
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Supersede #20