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Merge mono #21

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Merge mono #21

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Commits on Sep 27, 2019

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Commits on Sep 28, 2019

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Commits on Oct 17, 2019

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Commits on Oct 18, 2019

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Commits on Nov 4, 2019

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Commits on Nov 5, 2019

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Commits on Nov 17, 2019

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Commits on Nov 19, 2019

  1. Add isFixedPitch

    mattleibow committed Nov 19, 2019
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Commits on Nov 22, 2019

  1. No implementation

    mattleibow committed Nov 22, 2019
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Commits on Nov 27, 2019

  1. Fix heap buffer overflow

    Bug: oss-fuzz:11040
    
    Because we're sampling, the offset ends up the same as the width. Back
    up to the left enough to fit the bytes we will write.
    
    Change-Id: Ie476a0191b66c2322446b9c0922f630d6e971645
    Reviewed-on: https://skia-review.googlesource.com/c/164262
    Commit-Queue: Leon Scroggins <scroggo@google.com>
    Commit-Queue: Mike Klein <mtklein@google.com>
    Auto-Submit: Leon Scroggins <scroggo@google.com>
    Reviewed-by: Mike Klein <mtklein@google.com>
    LeonScroggins authored and mattleibow committed Nov 27, 2019
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  2. Ensure fSrcOffsetUnits is in a valid range

    Bug: oss-fuzz:11114
    
    fSrcOffsetUnits is where we start sampling from the image. It is
    computed as
    
      (sampleX / 2) * fSrcBPP
    
    (ignoring fSrcOffset, which is 0 for a GIF with a subset frame).
    sampleX will be no wider than the full image, and we divide it by two to
    sample points evenly spread through the image. But for a subset frame,
    we need to use a different sampling rate to ensure that the sampled
    points are within the width of the frame.
    
    Change-Id: I4a313db096fbaea7d869927a9da5df9beb9f6706
    Reviewed-on: https://skia-review.googlesource.com/c/165500
    Reviewed-by: Mike Klein <mtklein@google.com>
    Commit-Queue: Leon Scroggins <scroggo@google.com>
    LeonScroggins authored and mattleibow committed Nov 27, 2019
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Commits on Dec 10, 2019

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Commits on Dec 27, 2019

  1. Removed things

    mattleibow committed Dec 27, 2019
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Commits on Jan 8, 2020

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Commits on Jan 29, 2020

  1. Adding the SkColor4f (with SkColorSpace) overloads (mono#74)

    * Add SkColor4f for SkPixmap
    * Add the SkShader variants
    mattleibow authored Jan 29, 2020
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Commits on Feb 5, 2020

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Commits on Feb 27, 2020

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Commits on Mar 13, 2020

  1. Use wide console output

    mattleibow committed Mar 13, 2020
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Commits on Mar 25, 2020

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Commits on Apr 30, 2020

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Commits on May 3, 2020

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