-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Combined Production+Exploration and Markerless Option #50
Conversation
6e4f5a8
to
34c7f61
Compare
I don't think that makes sense. Either one is able to detect the presence of a machine with vision or lidar. But a new marker in a markerless detection only to detect the presence of a machine, that is a step backwards and not comprehensible for the audience, and anything but industrial. Or probably I have not understood this correctly. |
The reason for the new marker is that the other team might rely on markers generally and could be thrown off-guard by finding machines without markers. Thats how it was discussed in last years TC meeting. But if you feel that this is no concern we can also dont use any markers at all in that case |
Ok i see, then we just have no markers at all, if both teams want's to do the markerless variant. Or are the "light version marker" always there? |
we could make it such that if both teams play without markers, then there are no markers at all, if only one does, then the opposing team can chose if the dummy markers should be used or no markers 🤔 |
Makes most sense, but please try to keep this short and sweat. |
How is it made sure that a team that plays marklerless does not use the markers of the other team? Since the machines are mirrored the team playing without markers could simply use the markers of the other teams? I would propose that we say that it is only possible if both teams want to play markerless. |
also please clarify what is meant with: |
This is addressed in Tarik's PR: robocup-logistics/rcll-refbox#120 |
I don't think it should only be possible in that case, but I subscribe to the idea of deprication. By switching to the Aruco Library, we can more easily generate tags, so we could provide a selection of tags, and create a random assignment of tag numbers to machines. @TarikViehmann what's your input on that. Maybe that would be a bit too much to implement for this season. |
Nah random selection of tags sounds a bit overkill and like a nightmare to pull off in practice (you need physical markers of different combinations, constantly swap them between games etc). |
01e8505
to
8477c7f
Compare
For some reason the longtable can overlap with footers. In our case this could happen if the page on which the longtable starts contains a footnote. This can be easily prevented by pushing the stat of the longtable on a separate page.
3eb35a8
to
7491abb
Compare
+1 |
This PR introduces two rule changes:
To achieve this: