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trajectory_optimization_py.cc
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#include "pybind11/eigen.h"
#include "pybind11/functional.h"
#include "pybind11/pybind11.h"
#include "pybind11/stl.h"
#include "drake/bindings/pydrake/pydrake_pybind.h"
#include "drake/bindings/pydrake/symbolic_types_pybind.h"
#include "drake/systems/trajectory_optimization/direct_collocation.h"
#include "drake/systems/trajectory_optimization/direct_transcription.h"
namespace drake {
namespace pydrake {
PYBIND11_MODULE(trajectory_optimization, m) {
// NOLINTNEXTLINE(build/namespaces): Emulate placement in namespace.
using namespace drake::systems::trajectory_optimization;
using solvers::VectorXDecisionVariable;
py::module::import("pydrake.symbolic");
py::module::import("pydrake.systems.framework");
py::module::import("pydrake.systems.primitives");
py::module::import("pydrake.solvers._mathematicalprogram_py");
py::class_<MultipleShooting, solvers::MathematicalProgram>(m,
"MultipleShooting")
.def("time", &MultipleShooting::time)
.def("timestep", &MultipleShooting::timestep)
.def("fixed_timestep", &MultipleShooting::fixed_timestep)
// TODO(eric.cousineau): Restore original bindings (using VectorXBlock)
// once dtype=custom is resolved.
.def("state",
[](const MultipleShooting& self) -> VectorXDecisionVariable {
return self.state();
})
.def("state",
[](const MultipleShooting& self, int index) ->
VectorXDecisionVariable {
return self.state(index);
})
.def("initial_state",
[](const MultipleShooting& self) -> VectorXDecisionVariable {
return self.initial_state();
})
.def("final_state",
[](const MultipleShooting& self) -> VectorXDecisionVariable {
return self.final_state();
})
.def("input",
[](const MultipleShooting& self) -> VectorXDecisionVariable {
return self.input();
})
.def("input",
[](const MultipleShooting& self, int index) ->
VectorXDecisionVariable {
return self.input(index);
})
.def("AddRunningCost",
[](MultipleShooting& prog, const symbolic::Expression& g) {
prog.AddRunningCost(g);
})
.def("AddRunningCost",
[](MultipleShooting& prog,
const Eigen::Ref<const MatrixX<symbolic::Expression>>& g) {
prog.AddRunningCost(g);
})
.def("AddConstraintToAllKnotPoints",
&MultipleShooting::AddConstraintToAllKnotPoints)
.def("AddTimeIntervalBounds", &MultipleShooting::AddTimeIntervalBounds)
.def("AddEqualTimeIntervalsConstraints",
&MultipleShooting::AddEqualTimeIntervalsConstraints)
.def("AddDurationBounds", &MultipleShooting::AddDurationBounds)
.def("AddFinalCost", py::overload_cast<const symbolic::Expression&>(
&MultipleShooting::AddFinalCost))
.def("AddFinalCost",
py::overload_cast<
const Eigen::Ref<const MatrixX<symbolic::Expression>>&>(
&MultipleShooting::AddFinalCost))
.def("AddInputTrajectoryCallback",
&MultipleShooting::AddInputTrajectoryCallback)
.def("AddStateTrajectoryCallback",
&MultipleShooting::AddStateTrajectoryCallback)
.def("SetInitialTrajectory", &MultipleShooting::SetInitialTrajectory)
.def("GetSampleTimes", overload_cast_explicit<Eigen::VectorXd>(
&MultipleShooting::GetSampleTimes))
.def("GetInputSamples", &MultipleShooting::GetInputSamples)
.def("GetStateSamples", &MultipleShooting::GetStateSamples)
.def("ReconstructInputTrajectory",
&MultipleShooting::ReconstructInputTrajectory)
.def("ReconstructStateTrajectory",
&MultipleShooting::ReconstructStateTrajectory);
py::class_<DirectCollocation, MultipleShooting>(m, "DirectCollocation")
.def(py::init<const systems::System<double>*,
const systems::Context<double>&, int, double, double>(),
py::arg("system"), py::arg("context"), py::arg("num_time_samples"),
py::arg("minimum_timestep"), py::arg("maximum_timestep"))
.def("ReconstructInputTrajectory",
&DirectCollocation::ReconstructInputTrajectory)
.def("ReconstructStateTrajectory",
&DirectCollocation::ReconstructStateTrajectory);
py::class_<DirectCollocationConstraint, solvers::Constraint,
std::shared_ptr<DirectCollocationConstraint>>(
m, "DirectCollocationConstraint")
.def(py::init<const systems::System<double>&,
const systems::Context<double>&>());
m.def("AddDirectCollocationConstraint", &AddDirectCollocationConstraint,
py::arg("constraint"), py::arg("timestep"), py::arg
("state"), py::arg("next_state"), py::arg("input"), py::arg
("next_input"), py::arg("prog"));
py::class_<DirectTranscription, MultipleShooting>(m, "DirectTranscription")
.def(py::init<const systems::System<double>*,
const systems::Context<double>&, int>(),
py::arg("system"), py::arg("context"), py::arg("num_time_samples"))
.def(py::init<const systems::LinearSystem<double>*,
const systems::Context<double>&, int>(),
py::arg("system"), py::arg("context"), py::arg("num_time_samples"))
// TODO(russt): Add this once TimeVaryingLinearSystem is bound.
// .def(py::init<const TimeVaryingLinearSystem<double>*,
// const Context<double>&, int>())
.def("ReconstructInputTrajectory",
&DirectTranscription::ReconstructInputTrajectory)
.def("ReconstructStateTrajectory",
&DirectTranscription::ReconstructStateTrajectory);
}
} // namespace pydrake
} // namespace drake