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Wrong work with large coordinates #1091
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I think this is caused by issues with the underlying Ogre3D implementation of some of the marker types, especially line lists and arrow. There are some issues related to this already:
So the short answer is no. Typically what people do is pick an arbitrary origin nearby and use that as the fixed frame. It's uncommon that you want to look at two things simultaneously which are separated by such great distances. If you figure out a more general solution, we'd be happy to try and integrate it into rviz via a pull request. |
Hello again! |
@CodeGenerator that's great news that you've made progress. I'd like to help you out, but could you post links to the code you're talking about? I might be able to make recommendations if I'm certain which parts you're having trouble changing to doubles. |
I pushed my changes here https://github.com/CodeGenerator/rviz/tree/feature/float64 |
What can you suggest to try? Do you know why type substitution didn't work for shader? |
@CodeGenerator I do not. Unfortunately I'd have to spend more time than I have digging into the issue to be really helpful. But since you've made the issue more visible, perhaps someone else in the community could help you with it too. |
…ion#1090) (ros-visualization#1091) This is so we don't access uninitialized memory during startup. Signed-off-by: Chris Lalancette <clalancette@gmail.com> (cherry picked from commit 51e576c5289a5d231f89c7593ded84c6ddade22f) Co-authored-by: Chris Lalancette <clalancette@gmail.com>
Hello!
I changed in rviz example http://wiki.ros.org/rviz/Tutorials/Markers%3A%20Basic%20Shapes position of the marker object to
After that I opened rviz and changed origin to (4E6, 6E6, 0). If I move camera around marker (especially when object type is
visualization_msgs::Marker::ARROW
) I see that arrow breaks up on several parts. Moreover for some angles the marker blinks and disappears.Do we have some way to allow rviz work with large coordinates without such glitches?
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