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Crystal Cove Online - Black screen after initial load screen complete #12572
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Is seen it fixed in latest nightly, Are you sure did you wanna check again? |
The black screen issue does appear to be fixed. However, it now just reveals further issues in game:
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Actually, strangely enough, trying to test this out when |
Playing through the first mystery (I guess "first level" for this game) by using the debug logging workaround, I've encountered more issues:
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Seems like it's |
Describe the bug
After the initial loading screen, the game ends up with a black screen. The music plays fine at this point, and some limited interactivity is possible (pressing Z or Enter has a pop sound effect indicating the next screen is reached, although inputs seem to do nothing else afterwards).
I'm using dropbox here as the game exceeds GitHub's zip size limit (as the game is ~40MB). Two links are provided here, the first is an unmodified copy of the game, and the second one is slightly modified to allow for the standalone flashplayer to play this game (and thus compare its results) (the modifications just being disabling the online enforcement and thus allowing flashplayer to fetch the swf files locally). The result is the same regardless within Ruffle.
https://www.dropbox.com/s/64st2l6qrwhcd9n/crystal_cove_online_unmodified.zip?dl=1
https://www.dropbox.com/scl/fi/ka28zfp5uramkxxlf0l3q/crystal_cove_online.zip?rlkey=wg0mi1dzdtkjw6dcmow8b18l1&dl=1
Image of issue:

Expected behavior
The next screen should load up fine:

Affected platform
Desktop app
Operating system
Windows 10
Browser
No response
Additional information
Using
RUST_LOG=warn,ruffle_core=debug,avm_trace=trace
Those last errors end up just getting spammed constantly.
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