-
Notifications
You must be signed in to change notification settings - Fork 343
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Newsletter 44: March 2023 #1317
Comments
I'll take the Rerun update |
I'll do an update for hotline. my first one. Thanks for including me :) |
Thanks! I am gonna take the section about my game (Shifting Chamber) |
Thanks! Happy to take Screen Ball and Battle City Game sections. |
I'll write about Foxtrot and Pixelate Mesh :) |
I'll take the section about my talk on writing NES programs in a rust DSL |
I will write about Tunnet. |
I'll write about Tarsila |
Just did 8bit Duels. |
Thanks 🙂 I'll write the Bevy Rust-GPU section, and take the opportunity to add one announcing rust-gpu-sdf if that's cool? |
I should be able to write a section for Jumpy tomorrow. |
Bevy Rust-GPU is sorted; I need to finish up some abstractions before capturing a visual for |
Hey! |
Hello active participants of Rust community! Please kind merge our PR. It's about UA Rust Conference 2023. Among speakers are Luca Palmieri, author of the book Zero To Production In Rust and Christof Petig, one of the core developers of Veloren. Shame we don't have you @AngelOnFira among speakers 😜 |
By the way Irina @scirin, I encourage you to join our community if you are not there yet |
I've added a section for |
I'll take my article "Rendering 5 million pixel updates per second with Rust & wgpu" |
I just picked up Bevy 0.10 |
I think we'll probably want to cover Bevy Jam 3 next newsletter. April 6th is pretty much too late in the jam to join, but still during the duration of the jam so we won't have results yet. |
Hello, I would like to speak about Open Combat (but not in the list in tjis NL ?) |
@cart there's probably still time to cover Bevy Jam 3, I'd think. |
I need to update the Rerun piece again, by now there was a new version release ;) |
Taking all unclaimed engine, tooling, and library sections. |
Just realized I forgot to write the sections I claimed, will do this later today :) |
I'm taking over the last bits of the newsletter; going to post the final draft in a couple of hrs. |
oh shoot 😳 . forgot about updating the rerun entry. on it now. |
https://gamedev.rs/news/044 - aaand it's out! Sorry for all the delays. On the positive side, our release timings will hopefully improve in the future since we've just got a new editor: @scirin! And, as always, huge thanks to all contributors, reviewers, and editors! 🦀🦀🦀 |
Newsletter 44: March 2023
tags:
newsletter
Editors: @AngelOnFira, @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with March's news!
Current Schedule
The soft deadline for all section PRs is April 6th.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336).Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Announcements
Game Updates
Learning Material Updates
Engine Updates
Tooling Updates
Library Updates
Other News
Discussions
Jobs
Publishing Steps
The text was updated successfully, but these errors were encountered: