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N53: Marquee Selection in Bevy #1539

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N53: Marquee Selection in Bevy #1539

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HeyZoos
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@HeyZoos HeyZoos commented Jun 30, 2024

Part of #1547

@HeyZoos HeyZoos changed the title add marquee selection blog post N52: Marquee Selection in Bevy Jun 30, 2024
@@ -368,6 +368,13 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust
[leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/


### [Marquee Selection in Bevy]

[@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.
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The link seems incorrect ?

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[@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.
[@HeyZoos] published an [article][Marquee Selection in Bevy] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.

To be noted it's a member only article, it's a risk to frustrate a lot of readers (myself included), I'd consider moving this news to a 1 liner, rather than a "title + paragraph" section ?

@janhohenheim janhohenheim changed the title N52: Marquee Selection in Bevy N53: Marquee Selection in Bevy Jul 1, 2024
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Moved to July edition

@janhohenheim janhohenheim mentioned this pull request Jul 3, 2024
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@HeyZoos HeyZoos closed this by deleting the head repository Aug 5, 2024
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3 participants