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N53: Marquee Selection in Bevy #1539

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7 changes: 7 additions & 0 deletions content/news/052/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -368,6 +368,13 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust
[leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/


### [Marquee Selection in Bevy]

[@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.
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The link seems incorrect ?

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[@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.
[@HeyZoos] published an [article][Marquee Selection in Bevy] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.

To be noted it's a member only article, it's a risk to frustrate a lot of readers (myself included), I'd consider moving this news to a 1 liner, rather than a "title + paragraph" section ?

Ideal for RTS games or games with selectable entities!

[Marquee Selection in Bevy]: https://medium.com/@jessebracho/marquee-selection-in-bevy-3bc8bbd99ef3

## Jobs

Ubisoft Montreal is searching for an [online Rust programmer][ubisoft-job]
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