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Newsletter 13: Add NeoCogi's libs #243

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28 changes: 28 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -258,6 +258,34 @@ _Discussions:
[@sebcrozet]: https://github.com/sebcrozet/
[nphysics]: https://nphysics.org

### [NeoCogi's Libraries][neocogi-repo]

![Jude3D](jude3d.png)

[Jude3D](https://neocogi.com) is a web based 3D sculpting application.
It's a WebAssembly application, written in C/C++ and compiled using Emscripten
but after much thinking the authors decided to move the development to Rust!

Many problems arise when moving existing C/C++/WebAssembly code to Rust.
The two most important ones:

- The new code should still interop with the already existing code.
- Payload size matters on the web: your WASM app should be as small as possible.

These led the authors to drop using Rust's std in favor to their own libs (`!#[no_std]`),
at least until the std library crates are split up accordingly and stabilized,
for example the `alloc` crate.

The good news is that they are
[releasing most of the libraries as they make them as open source][neocogi-repo]!
Also, a [WASM glfw3/GLES2 example][neocogi-example-src] that showcases the libs
is included ([live demo][neocogi-example-demo]).

[Jude3D in action]: https://twitter.com/weloraiby/status/1167228654922928130
[neocogi-repo]: https://github.com/NeoCogi
[neocogi-example-src]: https://github.com/NeoCogi/rs-glfw3-gles2-test
[neocogi-example-demo]: https://neocogi.github.io/rs-glfw3-gles2-test

### [cute-c2]

![cute-c2 collision](cute-c2-collision.gif)
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