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71 changes: 71 additions & 0 deletions content/posts/newsletter-017/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,77 @@ This month's updates:
[wor-discord]: https://discord.gg/JGeVt5XwPP
[wor-website]: https://anthropicstudios.com/way-of-rhea

### [Veloren][veloren]

![Landscape](veloren1.jpg)
_A village over the river_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In December, Veloren [released its 100th devblog][veloren-blog-100]!
This edition included sections about all aspects of the project
from 20 contributors, making it by far the longest Veloren devblog yet:

- [A journey to implement a controller support with gilrs][veloren-gilrs].
- Two sections about modelling: [by @Gemu][veloren-modelling-1]
and [by @Snowram][veloren-modelling-2].
- [Veloren's database persistence and inventory improvements][veloren-persistence].
- [Combat improvements: new weapon skills, better AI, and a poise system][veloren-combat].
- [Network analysis and an overview of new Network Backend][veloren-net].
- Overviews of [the state of graphics and UI][veloren-graphics],
[the graphical future of the game][veloren-graphic-future],
and [UI progress][veloren-ui].
- [Procedural generation of unique, good looking, and fun to climb trees][veloren-trees].
- [New website design prototypes][veloren-site].
- And lots of other interesting sections with updates
and personal contributors' stories.

Other December updates include:

- Lots of work on the economic simulation:
[part 1][veloren-econ-1], [part 2][veloren-econ-2].
- [Reflective water was added to the level of detail system][veloren-98-contributors],
making far-off lakes look much better.
- A plugin system is in the prototyping phase.
This will eventually allow mods to be added to the game.
- An aura system was added for radial buffs around entities, for example,
being near a fireplace now allows you to heal.

December's full weekly devlogs: "This Week In Veloren...":
[#97](https://veloren.net/devblog-97),
[#98](https://veloren.net/devblog-98),
[#99](https://veloren.net/devblog-99),
[#100](https://veloren.net/devblog-100).

[![Youtube preview img](veloren-glider.gif)][veloren-0.8-gameplay]
_[New glider physics][veloren-glider] video_

In January, work will continue on 0.9. Work will be done on economic simulation,
world simulation, and combat systems. New developers are joining the project
every month, and development is moving forward quickly.

[veloren]: https://veloren.net
[veloren-blog-100]: https://veloren.net/devblog-100
[veloren-98-contributors]: https://veloren.net/devblog-98/#contributor-work
[veloren-econ-1]: https://veloren.net/devblog-98#economic-simulation-update-by-christof
[veloren-econ-2]: https://veloren.net/devblog-99#economic-simulation-by-christof
[veloren-ui]: https://veloren.net/devblog-100#ui-progress-by-pfau
[veloren-glider]: https://veloren.net/devblog-100#glider-physics-by-slipped
[veloren-gilrs]: https://veloren.net/devblog-100#mckol-s-veloren-journey
[veloren-modelling-1]: https://veloren.net/devblog-100#modeling-with-gemu
[veloren-modelling-2]: https://veloren.net/devblog-100#modeling-with-snowram
[veloren-persistence]: https://veloren.net/devblog-100#work-by-xvar
[veloren-combat]: https://veloren.net/devblog-100#combat-improvements-by-james
[veloren-net]: https://veloren.net/devblog-100#network-analysis-by-xmac94x
[veloren-graphics]: https://veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris
[veloren-trees]: https://veloren.net/devblog-100#procedural-trees-by-ccgauche
[veloren-site]: https://veloren.net/devblog-100#new-website-design-by-songtronix
[veloren-graphic-future]: https://veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp
[veloren-0.8-changelog]: https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
[veloren-minidebconf-talk]: https://youtube.com/watch?v=76FPpOnshNw
[veloren-0.8-gameplay]: https://youtube.com/watch?v=8WWVe1cIu7I

### [15-minute Santa][15m-santa]

![15-minute Santa](santa.png)
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