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Today, decorators are tightly coupled to engine reactivity. We should de-couple these so decorators can be moved into their own repo and have limited knowledge of engine internals.
The text was updated successfully, but these errors were encountered:
part of #1038, but there is more to do here. at first glance, if each engine version contains its own mechanism to observe objects passed into instances controlled by that engine version, it should be fine to have them coupled.
Description
Today, decorators are tightly coupled to engine reactivity. We should de-couple these so decorators can be moved into their own repo and have limited knowledge of engine internals.
The text was updated successfully, but these errors were encountered: