Use Offset instead of ConstOffset for GLSL function textureGatherOffset #5426
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Closes #5339
This commit changes to use
Offset
option on OpImageGather instruction when translatingtextureGatherOffset
to SPIR-V code.Interestingly GLSL allows the offset value to be a variable not constant just for the function
textureGatherOffset
while all other offset variants of texture sampling functions require the offset to be a constant value.From a few experiments, I found that the spirv-optimizer changes
Offset
toConstOffset
if the offset is a compile-time value. I also found that when the offset value is zero, it changes toNone
with no offset value.