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Info_Acknowledgements
Mehmet Emre Çakal edited this page Oct 10, 2024
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- Takeru Nemoto for providing feedback for the wiki.
- Eric Vollenweider for providing an updated UWP platform support
- Jesper Smith bug fix regarding min-max angle limits
- Odysseas Doumas for a new threading model, new math functionalities and refactoring
- Reinbert for the timestamp casting fix
- flonou for code improvements in various ROS# scripts
- Ca Ja for making Subscribe method thread-safe
- akira_you for adding the time stamp switching and BSON (de-)serialization features.
- David Whitney and tarukosu for UWP platform support.
- Jeremy Fix for providing some helpful ROS communication example scripts in Unity.
- Karl Henkel for providing the reference for the Unity STL mesh importer/exporter.
- Hassanbot for multiple bug fixes and communication performance tests.
- Manuel Stahl for adding JSON serialization tests, fixes and feature suggestions.
- Samuel Lindgren for adding the ROS service providers in Unity.
© Siemens AG, 2017-2024
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- 1.3.1 R2D2 Setup
- 1.3.2 Gazebo Setup on VM
- 1.3.3 TurtleBot Setup (Optional for ROS2)
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- 2.1 Quick Start
- 2.2 Transfer a URDF from ROS to Unity
- 2.3 Transfer a URDF from Unity to ROS
- 2.4 Unity Simulation Scene Example
- 2.5 Gazebo Simulation Scene Example
- 2.6 Fibonacci Action Client
- 2.7 Fibonacci Action Server
- 3.1 Import a URDF on Windows
- 3.2 Create, Modify and Export a URDF Model
- 3.3 Animate a Robot Model in Unity
- Message Handling: Readers & Writers
- Thread Safety for Message Reception
- File Server Package
- ROS-Unity Coordinate System Conversions
- Post Build Events
- Preprocessor Directives in ROS#
- Adding New Message Types
- RosBridgeClient Protocols
- RosBridgeClient Serializers
- Action Server State Machine Model
© Siemens AG, 2017-2024