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__________               __    ________          __                 __  .__               
\______   \ ____ _____ _/  |_  \______ \   _____/  |_  ____   _____/  |_|__| ____   ____  
 |    |  _// __ \\__  \\   __\  |    |  \_/ __ \   __\/ __ \_/ ___\   __\  |/  _ \ /    \ 
 |    |   \  ___/ / __ \|  |    |    `   \  ___/|  | \  ___/\  \___|  | |  (  <_> )   |  \
 |______  /\___  >____  /__|   /_______  /\___  >__|  \___  >\___  >__| |__|\____/|___|  /
        \/     \/     \/               \/     \/          \/     \/                    \/ 
	     By William Vennes

- ASCII art from http://patorjk.com/software/taag/

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-- Known Bugs / Issues --

- Too many songs in the folder will cause long load times for the game portion
- File system grabs all files in music folder whether or not it is a valid format


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-------------------------------------------------------------------------------------------------------------
-- HOW TO USE --

- Main Menu Controls -
Left/Right Arrows	: Select song file
V/Select on Controller	: Start Visualizer
G/Start on Controller	: Start Game
Escape/B on Controller	: Close program

- Visualizer Controls -
P			: Pause
Space			: Switch visualizer modes
Escape/B on Controller	: Go back to Main Menu

- Game Controls (Needs an Xinput controller to play) -
A on Controller		: Shoot
Left Analog Stick	: Rotate around center/move ship
Escape/B on Controller	: Go back to Main Menu


-------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------------------------
-- DIRECTORY --

/BeatDetection
	/GameCode
	/RawData
	/Run_Win32
		/Data
			/Fonts
			/Music
			/Shaders
		BeatDetection.exe
		fmodex.dll
	BeatDetection.sln
	fmodex.dll
	README.txt

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Backup repo for my Beat Detection project.

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  • C 68.7%
  • C++ 31.2%
  • GLSL 0.1%