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slajar/BeatDetection
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__________ __ ________ __ __ .__ \______ \ ____ _____ _/ |_ \______ \ _____/ |_ ____ _____/ |_|__| ____ ____ | | _// __ \\__ \\ __\ | | \_/ __ \ __\/ __ \_/ ___\ __\ |/ _ \ / \ | | \ ___/ / __ \| | | ` \ ___/| | \ ___/\ \___| | | ( <_> ) | \ |______ /\___ >____ /__| /_______ /\___ >__| \___ >\___ >__| |__|\____/|___| / \/ \/ \/ \/ \/ \/ \/ \/ By William Vennes - ASCII art from http://patorjk.com/software/taag/ ------------------------------------------------------------------------------------------------------------- -- Known Bugs / Issues -- - Too many songs in the folder will cause long load times for the game portion - File system grabs all files in music folder whether or not it is a valid format ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- -- HOW TO USE -- - Main Menu Controls - Left/Right Arrows : Select song file V/Select on Controller : Start Visualizer G/Start on Controller : Start Game Escape/B on Controller : Close program - Visualizer Controls - P : Pause Space : Switch visualizer modes Escape/B on Controller : Go back to Main Menu - Game Controls (Needs an Xinput controller to play) - A on Controller : Shoot Left Analog Stick : Rotate around center/move ship Escape/B on Controller : Go back to Main Menu ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- -- DIRECTORY -- /BeatDetection /GameCode /RawData /Run_Win32 /Data /Fonts /Music /Shaders BeatDetection.exe fmodex.dll BeatDetection.sln fmodex.dll README.txt
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Backup repo for my Beat Detection project.
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