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Releases: snaketech-tu/LCHazardsOutside

v1.2.4

01 May 12:26
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  • Optimized load speed of compatibility patches/checks, especially in bigger mod lists.

v1.2.3

01 May 00:46
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  • Fixed compatibility to LategameUpgrades: All current and future contract-based items won't be forced to spawn outside anymore.
  • Increased spawn safety radius for turrets and spike traps. Ship is now a bit safer even if spawn denial areas are missing on custom moon.
  • Better error handling to gracefully handle objects that are destroyed.
  • Removed debug log and actually increased version number.

v1.2.1

24 Apr 21:37
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  • Fixed default values for custom hazards. Now disabled by default.

v1.2.0

24 Apr 20:11
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  • Updated for full support of v50.
  • Added backwards compatibility for v49.
  • Added the Spike Roof Trap from v50 as a new configurable hazard.
  • Added configurable spawn strategies! Currently there are three options: MainAndFireExit, MainEntranceOnly and FireExitsOnly.
  • Added better error handling and made spawning more reliable.
  • Spike Roof Traps will spawn flush against a wall if possible.
  • Increased highest max value from 50 to 100.
  • Now only landmines and spike traps are enabled by default and other hazards are opt-in for higher difficulty if desired.
  • Removed experimental BrutalCompanyMinus compatibility patch as it was not needed.
  • Min/Max values are now sliders in the config.
  • Updated README.

v1.1.3

25 Feb 15:37
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  • Added compatibility patch for LategameUpgrades -> Shopping carts are now blocked from spawning outside.
  • Added experimental fix for BrutalCompanyMinus. Might revert this one if it has no effect.
  • Fixed issue where min/max config values for custom hazards were not applied.

v1.1.2

14 Feb 20:55
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Fixed max number being excluded causing no turrets to spawn by default. This closes #1 .