Releases: snaketech-tu/LCHazardsOutside
Releases · snaketech-tu/LCHazardsOutside
v1.2.4
v1.2.3
- Fixed compatibility to LategameUpgrades: All current and future contract-based items won't be forced to spawn outside anymore.
- Increased spawn safety radius for turrets and spike traps. Ship is now a bit safer even if spawn denial areas are missing on custom moon.
- Better error handling to gracefully handle objects that are destroyed.
- Removed debug log and actually increased version number.
v1.2.1
- Fixed default values for custom hazards. Now disabled by default.
v1.2.0
- Updated for full support of v50.
- Added backwards compatibility for v49.
- Added the Spike Roof Trap from v50 as a new configurable hazard.
- Added configurable spawn strategies! Currently there are three options: MainAndFireExit, MainEntranceOnly and FireExitsOnly.
- Added better error handling and made spawning more reliable.
- Spike Roof Traps will spawn flush against a wall if possible.
- Increased highest max value from 50 to 100.
- Now only landmines and spike traps are enabled by default and other hazards are opt-in for higher difficulty if desired.
- Removed experimental BrutalCompanyMinus compatibility patch as it was not needed.
- Min/Max values are now sliders in the config.
- Updated README.
v1.1.3
- Added compatibility patch for LategameUpgrades -> Shopping carts are now blocked from spawning outside.
- Added experimental fix for BrutalCompanyMinus. Might revert this one if it has no effect.
- Fixed issue where min/max config values for custom hazards were not applied.