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Atmosphere Simulation #1382
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Fun: Holy Shit
HOLY SHIT!
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: New Feature
Type: New feature or content, or extending existing content
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gradientvera
added
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: New Feature
Type: New feature or content, or extending existing content
Fun: Holy Shit
HOLY SHIT!
labels
Jul 12, 2020
Godspeed. |
TheArturZh
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Sep 1, 2023
Morb0
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rbertoche
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* Events * Update events_bluespace.yml * Update events_bluespace.yml * Update events_bluespace.yml * Update events_bluespace.yml
Erisfiregamer1
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Jan 4, 2025
# Description This PR does *some* refactoring of MobState in preparation for adding a more in-depth SoftCritical system, mostly adding code support for the new threshold existing in the first place. Additionally, the MobStateComponent now also includes several DataFields that allow more precise fine tuning of what all mobs are allowed to do in each state, as opposed to hardcoding a majority of these interactions. The actual SoftCritical state isn't currently used by anything, and so is a largely vestigial feature. It would have to be added individually to mobs, such as the BaseMobSpeciesOrganic when the time comes to actually add this feature. # Changelog :cl: - add: Lots of refactoring of the Mob State Systerm in preparation for implementing a much more detailed Soft Critical state. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Erisfiregamer1
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Labels
Fun: Holy Shit
HOLY SHIT!
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: New Feature
Type: New feature or content, or extending existing content
No description provided.
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