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Fix mime broken vow alert #33303
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Fix mime broken vow alert #33303
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Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
slarticodefast
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Nov 14, 2024
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Tested and works as intended.
Thanks for the fix and your first contribution!
slarticodefast
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S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
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Nov 14, 2024
SlamBamActionman
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S: Untriaged
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Nov 14, 2024
TheShuEd
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T: Bugfix
Type: Bugs and/or bugfixes
Size: Very Small
A: Service
Area: Service department, including cooking, botany, etc
A: General Interactions
Area: General in-game interactions that don't relate to another area.
and removed
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
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Nov 14, 2024
TheShuEd
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Nov 14, 2024
Kirus59
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Dec 1, 2024
* Cog fixes (space-wizards#33285) fixed the map (for real this time) * Window sprite tweaks (space-wizards#33282) * add * yes * Automatic changelog update * tag:with toolshed command (space-wizards#31751) * Automatic changelog update * Ethereal Jaunt Spell for Wizard & Jaunt ECS (space-wizards#33201) * Act * Adds Jaunt ECS and related prototypes * Adds jaunt sounds * Adds enter and exit sound support to polymorphs * Updates jaunt description * Adds jaunt action sprite and changes jaunt polymorph to use it * Adds Jaunt and upgrade to the wizard grimoire * Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt * Update Resources/Locale/en-US/store/spellbook-catalog.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removes meta changes * removes other meta changes * adds context menu and a description to basemobjaunt * comments for jaunt component and adds on component shutdown method * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Resources/Prototypes/Catalog/spellbook_catalog.yml --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * derelictn't (for now) * Update Label workflows to use new labels (space-wizards#33310) * Update labeler.yml * Update labeler-needsreview.yml * Update labeler-staging.yml * Update labeler-stable.yml * Update labeler-untriaged.yml * Create labeler-size.yml * Update labeler-size.yml * Update labeler-size.yml * Update conflict-labeler.yml * Rename conflict-labeler.yml to labeler-conflict.yml * guh * derelicn't for real * progress * Yippee! * Fix mime broken vow alert (space-wizards#33303) Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown * Automatic changelog update * Borg type switching. (space-wizards#32586) * Borg type switching. This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything. New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis. These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI. The modules that each borg type starts with: * Generic: tools * Engineering: advanced tools, construction, RCD, cable * Salvage: Grappling gun, appraisal, mining * Janitor: cleaning, light replacer * Medical: treatment * Service: music, service, clowning Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5. Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire. The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs. Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those. The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future. There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code. * Fix sandbox failure due to collection expression. * Module tweak Fix salvage borg modules still having research/lathe recipes Engie borg has regular tool module, not advanced. * Fix inventory system breakage * Fix migrations Some things were missing * Guidebook rewordings & review * MinWidth on confirm selection button * Automatic changelog update * slash * epic empty commit * or was it * Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint (space-wizards#33213) * add air alarms to sec checkpoint, cmo and western surgery * decals and cleanup * Meta Station: Add a fully functional TEG room (space-wizards#32941) * initial commit * delete WIP-marker.md * add TEG room, move gas chambers up * remove outside burn chamber button, add naming to APC, SMES, Substation * add HV below TEG Substation * removed invalids * Rule amendment - Remove role abandonment aHelp requirement. (space-wizards#33287) * Role abandonment aHelp requirement. * disable roundstart chat message --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Note expiry time is now relative instead of using timestamps (space-wizards#33262) * Add the stuff * Loc fix * fixes * Change * Automatic changelog update * Update Core (space-wizards#33325) add * Prevent Digiboard recycling (space-wizards#33315) * add `HighRiskItem` tag * Correct tags Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Command external airlocks (space-wizards#33333) add * New ruin variant (space-wizards#33332) add * Edited Snow White reaction to output proper amount of drink. (space-wizards#33331) Co-authored-by: RedBookcase <Usualmoves@gmail.com> * Automatic changelog update * Add succumb action 10 sec delay (space-wizards#32985) * Add succumb action 10 sec delay * add somthing * add delay to last words as well --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Adds gorilla gauntlet storage sprite and updates hit sound (space-wizards#33167) * Adds storage sprite for gorilla gauntlet * Specifies a heavier hitsound for gorilla gauntlet * Modifies gauntlet icon and storage sprite * Updates credit to my new username * Clumsy system refactor (space-wizards#31147) * First commit * Fixes * Added the noise * Renames * Timespan * Fixed space * entity -> ent * This shouldn't work * opps.... * Datafield name change * Better comments * small comment * Personal skill issue * Event renames and stuff * Couple fixes * Defib ref fixes (Silly me) * Added clumsy back! * no hard code clumsy! * Identity fix * Event name change * Comment change * Function name change * opp * Update names * Damage stuff! * Fixes! * Fixes * opps * This was hidden away!! * negative diff feeds me * Automatic changelog update * S: Awaiting Changes * Improve crayon UI to not be stuck in 1996 (space-wizards#33101) * Improve crayon UI to not be stuck in 1996 * Make a horrifying crayon spaghetti * Crayon * Undeprecate the crayon, describe the crayon * Automatic changelog update * BRB sign in the Bureaucracy Crate (space-wizards#33341) Added the brb sign to the Bureaucracy Crate * Automatic changelog update * Fix utensils not being thrown away (space-wizards#33326) * Automatic changelog update * Fix server crash when the seed extractor is used on the dev map (space-wizards#33312) handle event when using seed extractor Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Solar assembly crate buff (space-wizards#33019) * more flatpacks + glass * solar crate price increase * price increase * 1250 spesos * Update Resources/Prototypes/Catalog/Fills/Crates/engines.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Add admin remarks button to lobby (space-wizards#31761) * Automatic changelog update * Cog christmas update (space-wizards#33344) christmas updoot * Box Holiday Update (space-wizards#33340) Added holiday decorations with presents and various fixes * Marathon holiday update (space-wizards#33335) * Added holiday decorations, and modified emergency lights to have a better layout. * Added a couple more emergency lights after finding a couple spots that were wway too dark during testing, also gave the warden a crew monitor * bagel christmas update (space-wizards#33347) * Temporarily make singularity a bit harder to loose as non-antag * Fix Fluent string ID copypaste fail * Fix the component defaults * Throwing Knife description tweak (space-wizards#33349) changed description * Update Credits (space-wizards#33360) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Adds paper label visuals to closets and lockers (space-wizards#33318) * Modifies label sprites and adds label visuals to closets * Removes redundant GenericVisualizer component * Automatic changelog update * Omega Update (Christmas Edition) (space-wizards#33357) * Christmasift Omega station. * Add cryosleeper to bridge. * Packed Update (Christmas Edition) (space-wizards#33356) Christmasified Packed station. * Wizard Summon Guns/Magic (space-wizards#32692) * mostly done but there's a bug with spawning * RandomGlobalSpawnSpellEvent now actually works * Summon Guns/Magic is working * Added sound, cap gun, and auto pick up * Added all requested changes/fixes from reviews * Halving cooldowns * Changes + Cleanup * Chemical synthesis kit tweak (space-wizards#33345) * butcherable surgery caps * readded cardboard box * butcherable now? * butcherable now? * one day ill figure this out * changed label of hyperzine syringe * removed the thing in hats.yml that wasn't supposed to be here * Update Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Reduced cost of coloured light fixtures * Dim light bulbs (space-wizards#33383) add * Automatic changelog update * Shift air alarm sprites to better reflect their direction (space-wizards#33379) * Shift Air Alarm sprites to better reflect their direction * Fix two frames of west-facing sprite being one pixel off * Indicate that sprites are no longer exactly tgstation's * Replace direct uses of GameTicker dictionary with `TryGetValue` (space-wizards#33222) Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario * Service Worker Job Icon Change (space-wizards#33361) * Changes the Server Worker job icon to a bowtie. * Removes grey from icon to better fit existing art. * Updated ID card sprite. * Edit respective meta.json files. * Bump the failsafe timer down * Cog update (space-wizards#33410) removed fun * fix viewing nav slowing shuttle down (space-wizards#32381) fix * Automatic changelog update * Welded secret doors no longer say they are welded shut. (space-wizards#33365) Init * Automatic changelog update * Increase softcap back to 80 (space-wizards#33400) * Toggle clothing fix (space-wizards#32826) * toggle clothing fix * some adding * Automatic changelog update * .NET 9 forward compatibility changes (space-wizards#33421) This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future. * Fix security riot crate (space-wizards#33415) * move riot crate from security to armory category * Move riot crate to armory, actually make it require armory access to unlock * Localize planet dataset names (space-wizards#33398) * Localize planet names (borer) * DatasetPrototype -> LocalizedDatasetPrototype * Apply requested changes * Automatic changelog update * Remove drag & drop dropping items from containers (space-wizards#32706) * Initial commit * Update based on maintainer discussion * Forgot to remove this woops * Automatic changelog update * Automatically add "Approved" to maintainer PRs (space-wizards#33337) * Add an Approved labeler for maintainer PRs * Be extra safe with conditions * Crew monitoring crate updated to contain flatpacks, science access instead of engi (space-wizards#33417) * Make a crew monitoring crate with flatpacks * fix image * migration * Automatic changelog update * Add emag functionality * Move some of the new singularity code into shared Hopefully without explosions yay * Fix toggle verbs (space-wizards#32138) First commit Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Construction menu grid view (space-wizards#32577) * button * implement populate grid view * tweak min width * Make grid button toggle visible * tweak min window size * fix missing recipe button when mirroring item * make grid buttons toggleable * align button texture vertically * selected grid item has plain color background * tweak window width so all buttons look good * rename select method, defer colouring * get icon better * whoops * simpler button toggle * spritesys frame0, move spritesys * delete old sprite system refs * Automatic changelog update * Automatic changelog update * Automatic changelog update * Actually make the emagging popup work properly * Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared * Fix imports * Automatic changelog update * Automatic changelog update * Automatic changelog update * Set airlock unlit layers as invisible (space-wizards#32484) Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so. * Update salvage.yml * Update cargo_vending.yml * Update salvage.yml * Update salvage.yml * Update to Robust v237.2.0 * Syndicate item fix ups (space-wizards#33435) tweaks and fixes * Coal presents and chrimmas tree options. Presents no longer itemify (space-wizards#33147) * Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already. * presents and tree * woops * reviews a * Automatic changelog update * Fix approval labeler (space-wizards#33440) * Fix approval labeler * Update labeler-review.yml * Update labeler-review.yml * electrification hud * Fix admin ghosts not being able to see items in pockets or interact with them (space-wizards#31076) * Fix admin ghosts not being able to see items in pouches or interact with them * fix * oops --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Gas pipe sensors (space-wizards#33128) * Initial commit * Monitored pipe node is now referenced by name * Review changes * Simplified construction * Tweaked deconstruction to match other binary atmos devices * Helper function removal * Updated attribution * Automatic changelog update * Add telegram to the server info-links (space-wizards#33459) * Fix sandbox error with new HWID code. (space-wizards#33461) Oops * cleanup * rename * another rename * baby proof the terminal (space-wizards#33281) * baby proof the terminal * Make a couple exceptions for items that you might take with you. * alwayspoweredlights * Uncuttable cables since cablecomp is a snowflake construction system * chairs and vendors * rerun heisentests * rerun tests again * Automatic changelog update * Automatic changelog update * Automatic changelog update * Disable submit admin note button on switch to note (space-wizards#33456) Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> * Automatic changelog update * Fix startingGear storage (space-wizards#33394) * fix starting gear storage * removal of unused --------- Co-authored-by: MetalSage <metalsage.official@gmail.com> * Minor improvements & fixes to Shuttle Console UI (space-wizards#31623) * Fix grids and docks being culled from display prematurely * Fix inconsistent disabling of "Undock" buttons * Add a radar icon to indicate where the controlling console is * Tidy up math Remove lots of sketchy transforms-of-transforms, which should have been as single matrix multiply. Assign proper names to matrices. Remove some redundant calculations. * Feedback * Fix door animations mispredicting if closing is interrupted (space-wizards#33481) * Fix door animations mispredicting if closing is interrupted On master it will flicker states a little bit partially due to it not being predicted. Instead we'll just set it straight back to opening (no animation is ever played anyway). * no log * Automatic changelog update * Don't show drag-drop outline if climbing (space-wizards#33477) It won't actually do anything. * Automatic changelog update * Ensure wires can always be cut (space-wizards#32447) ensure wires are always cut * Automatic changelog update * babyproof arrivals shuttle (space-wizards#33284) * babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Add delay to AutoOrient (space-wizards#33479) It functions identically to how V1 of orientation worked and it's incredibly annoying. * Automatic changelog update * Update Credits (space-wizards#33503) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Draw muzzle flash below mobs (space-wizards#33465) * Draw muzzle flash below mobs * Better naming --------- Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> * Automatic changelog update * Allow shuttles on planets to make FTL jump (space-wizards#33507) This check conflicts with an attempt to FTL from the planet before expedition ends * Automatic changelog update * fix exped caves generation (space-wizards#32890) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * various material & ore inhands (space-wizards#33342) * begin * bones + pyrotten + goliath hide inhands * Update Resources/Prototypes/Entities/Objects/Materials/materials.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * pyrottOn --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Delete HOS headset from warden's locker (space-wizards#33234) * add headset * Add icons * Meta change * fix * Revert + delete headset from locker * fix airlocks inconsistently auto-closing after unbolting (space-wizards#33524) fix door auto close timer * Automatic changelog update * baby proof the terminal (space-wizards#33281) * baby proof the terminal * Make a couple exceptions for items that you might take with you. * alwayspoweredlights * Uncuttable cables since cablecomp is a snowflake construction system * chairs and vendors * rerun heisentests * rerun tests again * babyproof arrivals shuttle (space-wizards#33284) * babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * [BUGFIX] "Ghost" in the lobby lets you see the whole chat (space-wizards#33529) * fix bug, in ghost command lobby * fix * Fix build * Automatic changelog update * removed obsolete netmessage creator (space-wizards#33542) removed opsolete netmessage createor * Fix RA0003 warning for ChatBox (space-wizards#33531) * Shark plushies now goes rawr on hit. (space-wizards#33540) Shark goes rawr more * Automatic changelog update * Turn off PointLights on VendingMachines when broken or off. (space-wizards#33513) The light itself should already turn off due to `LitOnPowered` component, but the broken state of a VendingMachine did not. Fixes space-wizards#33382 * Automatic changelog update * Adds more diona names (space-wizards#33066) * adds more diona names * more stuff * AHHHHHHHHHHHHHHHHHHHHHHH * further additions * removes depression + adds comment * fixes + remove some weird stuff + more stuff * remove haste * minor AI cleanup (space-wizards#33555) * minor cleanup * to * Simplify separated screen top menu (space-wizards#33047) * Automatic changelog update * Ghost role drop-down alignment (space-wizards#33397) * dropdown shares margin width with children * removed dependency that rider added for some reason * reduced vertical margin from 8 to 2 * Greytide Virus station event (space-wizards#33547) * proof of concept * full implementation * I commited a crime * t * min players increase * Make shuttle airlocks not snapcardinals (space-wizards#33557) * Make shuttle airlocks not snapcardinals * Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Added two N2 lockers to Reach (space-wizards#33409) Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~> * Hotfix the randomly occurring DeleteAllThenGhost test failures (space-wizards#33582) * clear mindrole on component shutdown * let it go * Fix space ambient music (space-wizards#33594) * Automatic changelog update * Fix windoor and high security door not showing electrocution HUD (space-wizards#33551) * Automatic changelog update * Removes burnt tiles (space-wizards#33422) remove burnt tiles * Added Oppenhopper poster to the game. (space-wizards#33588) * o7 * - * oppenhopper v2 * Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml * Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix version for electril_grill meta.json (space-wizards#33611) fix fixing the version thing in meta json for electril grill textures Co-authored-by: Arthur Kustenko <arthur.kustenko@learnet.se> * Fix gauze eyepatch flying pixel (space-wizards#33564) boo * Fix swapped uniform printer east/west sprites (space-wizards#33442) Fix uniform printer sprites rotating the wrong way * Makes knives fly straight when thrown (space-wizards#33615) Gives knives a thrown angle * Light verb is now predicted (space-wizards#33622) Fix * Automatic changelog update * Update `Content.PatreonParser` to use `net8.0` `TargetFramework` (space-wizards#33559) Update Content.PatreonParse to use net8.0 targetframework * Approval labeler fix electric boogaloo (space-wizards#33633) Nik told me to not name this "nya" * Fix gender, maybe (space-wizards#33631) Co-authored-by: Alpha-Two <alpha2.5232@gmail.com> * Display GPS coordinates on their own line (space-wizards#33625) * Automatic changelog update * Remove grasshopper from the panic bunker message (space-wizards#33638) Can be retargetted to stable if preferred, which will then be a hotfix * Add admin log for ghost warping (space-wizards#33636) * Automatic changelog update * Rename nitrogen internals crate (space-wizards#33545) * rename nitrogen internals crate * nitrogen internals crate description * migrate CrateNitrogenInternals ID * Automatic changelog update * Cleanup some Client atmos systems (space-wizards#33634) * Cleanup `ScrubberControl.xaml.cs` * Minor cleanups * Another pile of minor cleanups * Apply requested changes * Rename "which" into "bound". Add whitespace after "if" * Fix for arrivals deleting nuke (space-wizards#33659) Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked Co-authored-by: aa5g21 <aa5g21@soton.ac.uk> * Automatic changelog update * add locale to Shuttle Console Map tab (space-wizards#33651) fixed * Automatic changelog update * fix PermanentBlindnessComponent to be not so permanent (space-wizards#33292) * adjust min blindness back to 0 when PermanentBlindnessComponent is removed * mapinit changes * remove OnRemove, move changes to OnShutdown * goodbye event * dependency removal * final adjustment --------- Co-authored-by: lunarcomets <luanrcomets2@gmail,com> * Cog/Marathon: Airlock fixes (space-wizards#33621) * Fixes the TEG airlock on marathon * Fixes the atmos external airlock on cog * Automatic changelog update * Fix for handcuffing someone more than once (space-wizards#33646) * Fix for over-cuffing someone * comment * Automatic changelog update * Fix for inspecting entities in hand (space-wizards#33642) Actually inspect entity in hands * Automatic changelog update * Fix for inspecting entities in the stripping window (space-wizards#33644) Handle it * Automatic changelog update * Fix borgs not getting names on roundstart (space-wizards#33578) * Fix borgs not getting names on roundstart * Glory to the NT * Allow riggable to take in multiple reagents * Revert --------- Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> * Automatic changelog update * Borer ru locale * Silicon law fix * GhostCommand merge fix * Return CCVars 220 removed by merge conflict * Fix ThrowingKnife after merge * CombatKnife prototype merge fix * Fix braking changes after PR 33466 * Remove contraband from merged prototypes * ClosetBase prototype merge fix * Fix breaking changes after PR 32138 * Return SS220 IonStormRework after merge conflict * Fixed broken borg construction * Fix MobEN * Fixed window_diagonal.yml merge --------- Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: dffdff2423 <dffdff2423@gmail.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: CheddaCheez <cheddacheezy@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: scrivoy <179060466+scrivoy@users.noreply.github.com> Co-authored-by: Repo 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* Applying Fix from space-wizards#32764 to staging * Fix random test fail in DeleteAllThenGhost (space-wizards#32753) It's simple. We kill the heisentest * Fix random test fail in DeleteAllThenGhost (space-wizards#32753) It's simple. We kill the heisentest * Fix some rounds failing to end due to mind roles (space-wizards#32792) (space-wizards#32793) * Fix some rounds failing to end due to mind roles Fixes space-wizards#32791 This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo(). This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set. The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype. I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception. I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix. * At least one maintainer approved this tiny PR without reading it, not naming names. * HOTFIX: Fix tech anomaly nexttimer (space-wizards#32805) (space-wizards#32807) Fix tech anomaly nexttimer (space-wizards#32805) Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * HOTFIX spider clan charges can be armed again (space-wizards#32866) * fix ninja bomb component check * remove TryGetRole * HOTFIX Plushies no longer delete items when recycled (space-wizards#32882) Fix: Plushies no longer delete items when recycled (space-wizards#32838) fix Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> * HOTFIX (stable) submodule update (space-wizards#32900) Update submodule This fixes an important memory leak. * Hotfix server config changes for playercap and Levi bunker (space-wizards#32925) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Applying Fix from space-wizards#32764 to staging * Fix Bug With Uppercase Radio Keys (space-wizards#32997) * Fix loneop spawnrate by reverting it to not use the shuttle event system. (space-wizards#32942) Fix loneop spawnrate by reverting it to not use the custom shuttle event system. * Fix playtime formatting (space-wizards#32974) * Fixes tailthump breaking positional audio by making it mono (space-wizards#33092) * Hotfix add debug info to traitor activation (space-wizards#33119) * Add debug messages to traitor activation * more debug * we hate powergaming * HOTFIX latejoin traitor activations (space-wizards#33180) * Reverted space-wizards#31978 * oops reverted too much * dark green jumpsuit recolor, casual green jumpsuits added (space-wizards#31710) * green * fix material arbitrage * lighter * Automatic changelog update * Label workflow - stable (space-wizards#33220) * Label workflow - staging (space-wizards#33221) * Add a Walking alert (space-wizards#32954) * Initial commit * Review feedback changes * ProtoId * TempCommit * First attempt to have client alerts * Review changes * The Jumpsuit Re-Detailening (space-wizards#33096) * jumpsuit detailening * jumpskirt stuff * meta.json * update meta.json * meta.json fix fix * meta.json fix fix fix * Intellicards now have a doAfter. (space-wizards#33198) * init * cleanup * Oops! Forgot something * addressing changes * guh * guh 2.0 * some cleanup * all bless the intellicard * Yippee * small locale thing * changes + small bugfix --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Update Credits (space-wizards#33237) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Removed bola stam damage (space-wizards#32989) * tweak: weather command tooltip (space-wizards#33130) clear weather tip * Automatic changelog update * Goliath rebalance (space-wizards#31492) Update asteroid.yml * Omega Station: Fix Air Alarm in CMO office (space-wizards#33216) move air alarm and link devices * [Maps] Astra Update (space-wizards#2760) * Automatic changelog update * Фикс законов боргов. (space-wizards#2754) * Automatic changelog update * Resprite some captain clothing (space-wizards#2740) * Automatic changelog update * Fix vape use without check if doafter cancelled (space-wizards#33245) vape small fix * HOTFIX: Fix Security Shell Gun being uncraftable. (space-wizards#33247) * Sec Shell Gun Craftability Hotfix * Capital Fix * New lobby art (space-wizards#2762) * Automatic changelog update * Make the Flare Gun & Security Shell Gun be unbolted by default. (space-wizards#33248) * Automatic changelog update * Remove roundStart: false for Anivia voice prototype (space-wizards#2764) * Zombies able to see infection. * BUGFIX: Fix APEs being able to be turned on without power (space-wizards#32493) Add a check to see the APC is powered before turning the emitter on. * Automatic changelog update * Separate CCVars into separate files * improve BiomeDunGen (space-wizards#33113) * improve BiomeDunGen * forgot lol * Update DungeonJob.PostGenBiome.cs * Update DungeonJob.PostGenBiome.cs * Make Droppers Respect Closed/Sealed Containers (space-wizards#33011) * Make droppers respect closed/sealed * Combine nested * Optimize conditions a bit * Automatic changelog update * Allow editing angle of the fired projectile (space-wizards#33254) Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile * Fix unban/editing role bans placed in groups. (space-wizards#30659) * On editing a roleban, get all the bans with the same time. * forgoten newline * Update to check for player ID too. * Automatic changelog update * [Maps] Paper Tweak (space-wizards#2761) * Automatic changelog update * Adds new sprites for shotgun shell boxes (space-wizards#33176) * Adds new sprites for shotgun shell boxes * Adds second set of mag visuals for slug and uranium casings * Fixes yaml that I messed up * Changes credit to new username before merging happens * un-reverted fixes * oops * Added the ability to microwave inert flesh anomaly cores to turn into an anomalous meat mass (space-wizards#33223) * First round of anomaly core functionalities added * Added sliceTime to anom meat mass and cooked version * Adds SmokeOnUse component, system and shared system, adds new functions to inert electrical anom core * Added more functions * Final touches to branch * Cleaning up some of the metadata for sprites and component definitions * PR_Changes_v2_rev.0_Final_FINALFORREALTHISTIME.yml * Lol jk these goddamn tests why me * Quick updates based on feedback * more changes to improve * additional fixes and edits * Changed tech core functionality * added magboot functionality to grav core * fixed issue with bluespace core sizing * Reverting changes per request * extra file to be deleted * File cleanup * Update chemicals.ftl * Update cores.yml * Update cores.yml * Update meta.json * Update chemicals.yml * Update Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update meal_recipes.yml * Update cores.yml --------- Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Automatic changelog update * Cog fixes (space-wizards#33285) fixed the map (for real this time) * [Maps] Corvax CentCom fix (space-wizards#2767) * Window sprite tweaks (space-wizards#33282) * add * yes * Automatic changelog update * Automatic changelog update * [Maps] Astra goals (space-wizards#2768) * Automatic changelog update * tag:with toolshed command (space-wizards#31751) * Automatic changelog update * Ethereal Jaunt Spell for Wizard & Jaunt ECS (space-wizards#33201) * Act * Adds Jaunt ECS and related prototypes * Adds jaunt sounds * Adds enter and exit sound support to polymorphs * Updates jaunt description * Adds jaunt action sprite and changes jaunt polymorph to use it * Adds Jaunt and upgrade to the wizard grimoire * Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt * Update Resources/Locale/en-US/store/spellbook-catalog.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removes meta changes * removes other meta changes * adds context menu and a description to basemobjaunt * comments for jaunt component and adds on component shutdown method * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Resources/Prototypes/Catalog/spellbook_catalog.yml --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Update Label workflows to use new labels (space-wizards#33310) * Update labeler.yml * Update labeler-needsreview.yml * Update labeler-staging.yml * Update labeler-stable.yml * Update labeler-untriaged.yml * Create labeler-size.yml * Update labeler-size.yml * Update labeler-size.yml * Update conflict-labeler.yml * Rename conflict-labeler.yml to labeler-conflict.yml * Fix mime broken vow alert (space-wizards#33303) Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown * Automatic changelog update * Borg type switching. (space-wizards#32586) * Borg type switching. This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything. New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis. These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI. The modules that each borg type starts with: * Generic: tools * Engineering: advanced tools, construction, RCD, cable * Salvage: Grappling gun, appraisal, mining * Janitor: cleaning, light replacer * Medical: treatment * Service: music, service, clowning Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5. Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire. The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs. Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those. The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future. There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code. * Fix sandbox failure due to collection expression. * Module tweak Fix salvage borg modules still having research/lathe recipes Engie borg has regular tool module, not advanced. * Fix inventory system breakage * Fix migrations Some things were missing * Guidebook rewordings & review * MinWidth on confirm selection button * Automatic changelog update * Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint (space-wizards#33213) * add air alarms to sec checkpoint, cmo and western surgery * decals and cleanup * Meta Station: Add a fully functional TEG room (space-wizards#32941) * initial commit * delete WIP-marker.md * add TEG room, move gas chambers up * remove outside burn chamber button, add naming to APC, SMES, Substation * add HV below TEG Substation * removed invalids * Rule amendment - Remove role abandonment aHelp requirement. (space-wizards#33287) * Role abandonment aHelp requirement. * disable roundstart chat message --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * [Maps] Maus minor tweak (space-wizards#2774) * Automatic changelog update * Note expiry time is now relative instead of using timestamps (space-wizards#33262) * Add the stuff * Loc fix * fixes * Change * Automatic changelog update * Update Core (space-wizards#33325) add * Prevent Digiboard recycling (space-wizards#33315) * add `HighRiskItem` tag * Correct tags Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Atro tiles weather disable (space-wizards#2777) * Weather tweak (space-wizards#2778) * Command external airlocks (space-wizards#33333) add * New ruin variant (space-wizards#33332) add * Edited Snow White reaction to output proper amount of drink. (space-wizards#33331) Co-authored-by: RedBookcase <Usualmoves@gmail.com> * Automatic changelog update * Add succumb action 10 sec delay (space-wizards#32985) * Add succumb action 10 sec delay * add somthing * add delay to last words as well --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Adds gorilla gauntlet storage sprite and updates hit sound (space-wizards#33167) * Adds storage sprite for gorilla gauntlet * Specifies a heavier hitsound for gorilla gauntlet * Modifies gauntlet icon and storage sprite * Updates credit to my new username * Clumsy system refactor (space-wizards#31147) * First commit * Fixes * Added the noise * Renames * Timespan * Fixed space * entity -> ent * This shouldn't work * opps.... * Datafield name change * Better comments * small comment * Personal skill issue * Event renames and stuff * Couple fixes * Defib ref fixes (Silly me) * Added clumsy back! * no hard code clumsy! * Identity fix * Event name change * Comment change * Function name change * opp * Update names * Damage stuff! * Fixes! * Fixes * opps * This was hidden away!! * negative diff feeds me * Automatic changelog update * Improve crayon UI to not be stuck in 1996 (space-wizards#33101) * Improve crayon UI to not be stuck in 1996 * Make a horrifying crayon spaghetti * Crayon * Undeprecate the crayon, describe the crayon * Automatic changelog update * BRB sign in the Bureaucracy Crate (space-wizards#33341) Added the brb sign to the Bureaucracy Crate * Automatic changelog update * Fix utensils not being thrown away (space-wizards#33326) * Automatic changelog update * Fix server crash when the seed extractor is used on the dev map (space-wizards#33312) handle event when using seed extractor Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Solar assembly crate buff (space-wizards#33019) * more flatpacks + glass * solar crate price increase * price increase * 1250 spesos * Update Resources/Prototypes/Catalog/Fills/Crates/engines.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Add admin remarks button to lobby (space-wizards#31761) * Automatic changelog update * [Art] Conveyor resprite (space-wizards#2565) Arrow added * Cog christmas update (space-wizards#33344) christmas updoot * Box Holiday Update (space-wizards#33340) Added holiday decorations with presents and various fixes * Marathon holiday update (space-wizards#33335) * Added holiday decorations, and modified emergency lights to have a better layout. * Added a couple more emergency lights after finding a couple spots that were wway too dark during testing, also gave the warden a crew monitor * bagel christmas update (space-wizards#33347) * Throwing Knife description tweak (space-wizards#33349) changed description * Update Credits (space-wizards#33360) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Adds paper label visuals to closets and lockers (space-wizards#33318) * Modifies label sprites and adds label visuals to closets * Removes redundant GenericVisualizer component * Automatic changelog update * Omega Update (Christmas Edition) (space-wizards#33357) * Christmasift Omega station. * Add cryosleeper to bridge. * Packed Update (Christmas Edition) (space-wizards#33356) Christmasified Packed station. * Wizard Summon Guns/Magic (space-wizards#32692) * mostly done but there's a bug with spawning * RandomGlobalSpawnSpellEvent now actually works * Summon Guns/Magic is working * Added sound, cap gun, and auto pick up * Added all requested changes/fixes from reviews * Halving cooldowns * Chemical synthesis kit tweak (space-wizards#33345) * butcherable surgery caps * readded cardboard box * butcherable now? * butcherable now? * one day ill figure this out * changed label of hyperzine syringe * removed the thing in hats.yml that wasn't supposed to be here * Update Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Dim light bulbs (space-wizards#33383) add * Automatic changelog update * Shift air alarm sprites to better reflect their direction (space-wizards#33379) * Shift Air Alarm sprites to better reflect their direction * Fix two frames of west-facing sprite being one pixel off * Indicate that sprites are no longer exactly tgstation's * replace zzz (space-wizards#2758) * Арт "Культ Нар'Си" (space-wizards#2603) * Avrite update (space-wizards#2782) * Automatic changelog update * add new goal and tweak others (space-wizards#2673) Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com> * reduce mime and clown playtime requirement (space-wizards#2668) * Automatic changelog update * remove HiddenDesc from Implanters (space-wizards#2530) * fix antags hidden desc (space-wizards#2702) Co-authored-by: Kill_Me_I_Noobs <118206719+Vonsant@users.noreply.github.com> * Automatic changelog update * Replace direct uses of GameTicker dictionary with `TryGetValue` (space-wizards#33222) Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario * Service Worker Job Icon Change (space-wizards#33361) * Changes the Server Worker job icon to a bowtie. * Removes grey from icon to better fit existing art. * Updated ID card sprite. * Edit respective meta.json files. * Cog update (space-wizards#33410) removed fun * fix viewing nav slowing shuttle down (space-wizards#32381) fix * Automatic changelog update * Welded secret doors no longer say they are welded shut. (space-wizards#33365) Init * Automatic changelog update * Update locale * Remove locale borg parts * [Maps] Glacier update (space-wizards#2788) * [Maps] ERT&Salvage shuttle update (space-wizards#2789) * Automatic changelog update * Rebalancing zombie mode chances (space-wizards#2791) * Automatic changelog update * Syndicate footsoldiers now have death acidifier as an autoimplant (space-wizards#2792) * Automatic changelog update * nerf maxcap radius (space-wizards#2794) * Automatic changelog update * Corvax New Year stuff (space-wizards#2793) * Automatic changelog update * [Maps] Avrite update (space-wizards#2796) * Automatic changelog update * Translate Upstream space-wizards#2785 (space-wizards#2797) Co-authored-by: lapatison <lapatisonsocial@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: cfif126 <94059374+cfif126@users.noreply.github.com> * Добавление скрытого описания модулей киборгов (space-wizards#2544) Co-authored-by: Kill_Me_I_Noobs <118206719+Vonsant@users.noreply.github.com> * Automatic changelog update * set see own notes to true (space-wizards#2786) * Automatic changelog update * [Maps] Astra Winter Update (space-wizards#2798) * Automatic changelog update * Displacement maps for Vulpas and Reptiles (space-wizards#2447) * fix reptilians * Remove brigmed from paper * Also remove brigmedic from avrite * fix prices for tests --------- Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Vasilis The Pikachu <vasilis@pikachu.systems> Co-authored-by: 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Labels
A: General Interactions
Area: General in-game interactions that don't relate to another area.
A: Service
Area: Service department, including cooking, botany, etc
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
T: Bugfix
Type: Bugs and/or bugfixes
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About the PR
Fixes mimes being unable to break their vow after the first time.
Currently, upon retaking their vow, the mime gets their power back, but the alert still shows the vow as broken.
Clicking it after that point gives the "you aren't ready to repent" pop-up and stays that way forever.
Why / Balance
Literally broken alert needs fixing.
Technical details
This swaps two pieces in MimePowersSystem.cs in the section involving retaking the vow.
What is showing in-game at that point is VowBrokenAlert, but the code clears VowAlert instead.
Switch their places and it works as intended.
Requirements
Breaking changes
Changelog
🆑