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Sean Proctor edited this page Jan 5, 2014 · 3 revisions

Welcome to the dirtywater wiki!

This is an import from an abandoned wiki on SF pasted from a MySQL dump. I wasn't sure where to put this bit of text, so here it is:

Mike MacHenry and I came up with the basis on our way back from Chicago in December of 2002. We spent the beginning of 2003 procrastinating, then around Feb I wrote a very simple server in OCaml that I stole mostly from their tutorial. There was a few problems with the example given in the tutorial that I should probably point out to the author... oh well. Anyway, that was the initial work. We quickly worked out how players would interact with the server, and how each player would have a thread, and would do some input/output and that would be queued until the main thread was ready to process it. This later changed to what I think is a more typical method for muds. We don't use threads at all anymore, as of 0.0.4. (WTF is that number? The earliest package I found was 0.1)

--Sean Proctor

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