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Alchemy (gameplay)
We make lots of potions that will change the state of an item in obscure ways and react with each other. Then people will discover combinations which yield positive effects. Example
An item has 3 attributes: weight, strength, and size. We then add lots of meaning less attributes A1 - AN. Potions added to the item will change the state of the attributes and reference the them as well. Potion P1 may increase A2 by 10. Then P2 may multiply all attributes by 2. Then P3 will add 10 to the strength if the weight is less than 6 and A5 is exactly 3 and A1 + A2 + A7 = A8 * A8. This will make the potions deterministic but unpredictable. With this, hopefully mud chemists will spend time studying the potions to attempt to innovate. We must be careful not to make anything too wildly power or obvious though.