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Device to give exceptions capability #132
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What about a device called "second chance"? :) Or a "stack rewinder".
…On Fri, Oct 1, 2021, 17:17 Brent Yorgey ***@***.***> wrote:
Right now the try and raise commands are available to all robots, but the
intention is that there should be a device to give this capability. I don't
think it should be available too early in the game. Suggestions welcome!
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I was thinking of some kind of "time travel" device, but I guess it would make more sense for that to go with #133 . I like the idea of a "stack rewinder", that's pretty literally what an exception does. Or maybe some kind of "catching" device, like a baseball glove or a butterfly net, or something like that... |
I've played through the game a few times after the addition of iron etc. in #373 , and without using exception handling at all, it's very possible to set up some comfortable automatic resource extraction operations to amass on the order of thousands of basic resources (trees, lambdas, bits, copper/iron ore, sand, water, etc.) Exceptions will be particularly useful as a player then wants to expand beyond the initial screen and send robots out to explore (to e.g. be able program robots to deal with running into/going around things in their way). So whatever device we come up with, it should transitively have a large cost, e.g. hundreds or thousands of one or more basic resources. |
How about just a device called a
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* Add a `cotton` entity that grows in some of the places there used to be flowers * 4 `cotton` make one `string`, with a `small motor` catalyst. Currently, `string` serves no purpose except being an ingredient for `net`, but I imagine we can find other fun things to do with `string`s. * 256 `string` make one `net`. * A `net` is a device that enables the `try` command. This is intentionally a bit on the harder side to construct. You need to set up some good automation to be able to crank out the nets if you want to be able to use `try` on your robots. Closes #132.
Right now the
try
andraise
commands are available to all robots, but the intention is that there should be a device to give this capability. I don't think it should be available too early in the game. Suggestions welcome!The text was updated successfully, but these errors were encountered: