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Add iron to allow more advanced recipes #93
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I like the idea of differentiating |
Yes the |
Yeah, that's true. I didn't want to make it too hard to make a drill, but maybe it makes sense that you have to scrounge up some iron manually in order to bootstrap yourself into being able to collect more. I am also very open to changing the number of gears required etc. |
There are probably still some other things it could make sense to use wooden gears for, e.g. a clock (see #20). |
an idea could also be to have a This would be an easy way to increase the tech tree size, and gives an good starting point to get iron and copper. |
Ah, yeah, like how Minecraft has tools made of different materials. That could work too. |
Now that we have drill (#186) maybe this should be revisited.
|
Making an iron drill 2x faster is nice, but by itself it doesn't seem like sufficient motivation to want to build one. What if there are also certain things that can only be drilled with an iron drill (kind of like pickaxes in Minecraft)? |
Well, I would like iron to only appear in veins and both veins can be surrounded by mountains, so copper drill would need to be able to drill all of them. 🤔 What if we made iron drill boon quadratic and added a recipe for base treads, that would take huge amount of iron? So much that you would need to automate the process and make it dramatically faster. 😈 |
Indeed. I meant something else entirely, that we haven't thought of yet. A gold or silver mine, perhaps? Drilling for oil, or magma?
What do you mean by "quadratic" in this context? I like that idea though. I definitely want to start adding recipes that are going to require you to set up various kinds of automation. |
I meant quadratic decrease in required time - I am sure the need for iron drill only entities will arise as we add more capabilities. Gold could be useful in some circuits 🤔 |
- add iron ore, iron mine and iron vein (closes #93) - split gear into iron/wooden gear - add metal drill - add faster recipes with the metal drill - add compass (closes #341) - handle multiple entities providing the same capability - try to find if the robot has at least one entity providing the capability - when no entity could provide the capability rejects it too - list required devices in the `Incapable` error (closes #342)
Since copper is already implemented in the game, I'd suggest adding iron in order to allow more advanced recipes.
When it comes to the world gen, I'd suggest an
F
for the symbol (after the chemical elementFe
) and choose either an orange color (then change copper to blue, in order to stay as close as possible to real world) or blue to stay close to what most games use those days.We could add iron veins close to the mountains (and/or make terrains like suggested in #18). That would mean that we could get iron/copper in the wild (like it is now for copper) then have those terrains/veins to farm more for later use.
Finally, this would give options for the potential
robot chassis
suggested in #35 and also add/change other recipe (like thedrill
for example). Here's a few recipe suggestions to start:Gear
to this or differentiateWooden Gear
andIron Gear
)Those are obviously open for discussion.
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