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[Distributed] Support complex generic distributed actors in thunk gen #70842
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ktoso
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ktoso:wip-verifying-distributed-generics
Jan 28, 2024
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60 changes: 60 additions & 0 deletions
60
test/Distributed/Runtime/distributed_actor_generic_constraint_issue_115497090.swift
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// RUN: %empty-directory(%t) | ||
// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -disable-availability-checking %S/../Inputs/FakeDistributedActorSystems.swift | ||
// RUN: %target-build-swift -module-name main -Xfrontend -disable-availability-checking -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out | ||
// RUN: %target-codesign %t/a.out | ||
// RUN: %target-run %t/a.out | %FileCheck %s --color | ||
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// REQUIRES: executable_test | ||
// REQUIRES: concurrency | ||
// REQUIRES: distributed | ||
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// rdar://76038845 | ||
// UNSUPPORTED: use_os_stdlib | ||
// UNSUPPORTED: back_deployment_runtime | ||
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// FIXME(distributed): Distributed has some issues on windows currently, see also: rdar://82593574 | ||
// UNSUPPORTED: OS=windows-msvc | ||
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import Distributed | ||
import FakeDistributedActorSystems | ||
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protocol Key { | ||
static var isInteger: Bool { get } | ||
} | ||
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distributed actor TestActor<Object> where Object: Codable & Identifiable, Object.ID: Key { | ||
public init(actorSystem: ActorSystem) { | ||
self.actorSystem = actorSystem | ||
} | ||
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public distributed func handleObject(_ object: Object) async throws { | ||
print("self.id = \(object.id)") | ||
} | ||
} | ||
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struct SomeKey: Codable, Key, Hashable { | ||
static var isInteger: Bool { false } | ||
} | ||
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struct Something: Codable, Identifiable { | ||
typealias ID = SomeKey | ||
var id: SomeKey = .init() | ||
} | ||
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typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem | ||
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// ==== Execute ---------------------------------------------------------------- | ||
@main struct Main { | ||
static func main() async { | ||
let system = DefaultDistributedActorSystem() | ||
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let actor: TestActor<Something> = TestActor(actorSystem: system) | ||
let resolved: TestActor<Something> = try! .resolve(id: actor.id, using: system) | ||
try! await resolved.handleObject(Something()) | ||
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// CHECK: self.id = SomeKey() | ||
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// CHECK: OK | ||
print("OK") | ||
} | ||
} |
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This mismatch was a lot of "fun" (not) to debug.
Thank you @xedin for the help debugging here 🙏