@@ -1101,6 +1101,10 @@ SDL_DYNAPI_PROC(void,SDL_GpuReleaseTransferBuffer,(SDL_GpuDevice *a, SDL_GpuTran
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SDL_DYNAPI_PROC (void ,SDL_GpuReleaseComputePipeline ,(SDL_GpuDevice * a , SDL_GpuComputePipeline * b ),(a ,b ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuReleaseShader ,(SDL_GpuDevice * a , SDL_GpuShader * b ),(a ,b ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuReleaseGraphicsPipeline ,(SDL_GpuDevice * a , SDL_GpuGraphicsPipeline * b ),(a ,b ),)
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+ SDL_DYNAPI_PROC (SDL_GpuCommandBuffer * ,SDL_GpuAcquireCommandBuffer ,(SDL_GpuDevice * a ),(a ),return )
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+ SDL_DYNAPI_PROC (void ,SDL_GpuPushVertexUniformData ,(SDL_GpuCommandBuffer * a , Uint32 b , const void * c , Uint32 d ),(a ,b ,c ,d ),)
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+ SDL_DYNAPI_PROC (void ,SDL_GpuPushFragmentUniformData ,(SDL_GpuCommandBuffer * a , Uint32 b , const void * c , Uint32 d ),(a ,b ,c ,d ),)
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+ SDL_DYNAPI_PROC (void ,SDL_GpuPushComputeUniformData ,(SDL_GpuCommandBuffer * a , Uint32 b , const void * c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (SDL_GpuRenderPass * ,SDL_GpuBeginRenderPass ,(SDL_GpuCommandBuffer * a , SDL_GpuColorAttachmentInfo * b , Uint32 c , SDL_GpuDepthStencilAttachmentInfo * d ),(a ,b ,c ,d ),return )
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SDL_DYNAPI_PROC (void ,SDL_GpuBindGraphicsPipeline ,(SDL_GpuRenderPass * a , SDL_GpuGraphicsPipeline * b ),(a ,b ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuSetViewport ,(SDL_GpuRenderPass * a , SDL_GpuViewport * b ),(a ,b ),)
@@ -1113,8 +1117,6 @@ SDL_DYNAPI_PROC(void,SDL_GpuBindVertexStorageBuffers,(SDL_GpuRenderPass *a, Uint
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SDL_DYNAPI_PROC (void ,SDL_GpuBindFragmentSamplers ,(SDL_GpuRenderPass * a , Uint32 b , SDL_GpuTextureSamplerBinding * c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuBindFragmentStorageTextures ,(SDL_GpuRenderPass * a , Uint32 b , SDL_GpuTextureSlice * c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuBindFragmentStorageBuffers ,(SDL_GpuRenderPass * a , Uint32 b , SDL_GpuBuffer * * c , Uint32 d ),(a ,b ,c ,d ),)
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- SDL_DYNAPI_PROC (void ,SDL_GpuPushVertexUniformData ,(SDL_GpuRenderPass * a , Uint32 b , const void * c , Uint32 d ),(a ,b ,c ,d ),)
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- SDL_DYNAPI_PROC (void ,SDL_GpuPushFragmentUniformData ,(SDL_GpuRenderPass * a , Uint32 b , const void * c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuDrawIndexedPrimitives ,(SDL_GpuRenderPass * a , Uint32 b , Uint32 c , Uint32 d , Uint32 e ),(a ,b ,c ,d ,e ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuDrawPrimitives ,(SDL_GpuRenderPass * a , Uint32 b , Uint32 c ),(a ,b ,c ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuDrawPrimitivesIndirect ,(SDL_GpuRenderPass * a , SDL_GpuBuffer * b , Uint32 c , Uint32 d , Uint32 e ),(a ,b ,c ,d ,e ),)
@@ -1124,7 +1126,6 @@ SDL_DYNAPI_PROC(SDL_GpuComputePass*,SDL_GpuBeginComputePass,(SDL_GpuCommandBuffe
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SDL_DYNAPI_PROC (void ,SDL_GpuBindComputePipeline ,(SDL_GpuComputePass * a , SDL_GpuComputePipeline * b ),(a ,b ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuBindComputeStorageTextures ,(SDL_GpuComputePass * a , Uint32 b , SDL_GpuTextureSlice * c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuBindComputeStorageBuffers ,(SDL_GpuComputePass * a , Uint32 b , SDL_GpuBuffer * * c , Uint32 d ),(a ,b ,c ,d ),)
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- SDL_DYNAPI_PROC (void ,SDL_GpuPushComputeUniformData ,(SDL_GpuComputePass * a , Uint32 b , const void * c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuDispatchCompute ,(SDL_GpuComputePass * a , Uint32 b , Uint32 c , Uint32 d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuEndComputePass ,(SDL_GpuComputePass * a ),(a ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuMapTransferBuffer ,(SDL_GpuDevice * a , SDL_GpuTransferBuffer * b , SDL_bool c , void * * d ),(a ,b ,c ,d ),)
@@ -1147,7 +1148,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GpuClaimWindow,(SDL_GpuDevice *a, SDL_Window *b, SD
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SDL_DYNAPI_PROC (void ,SDL_GpuUnclaimWindow ,(SDL_GpuDevice * a , SDL_Window * b ),(a ,b ),)
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SDL_DYNAPI_PROC (void ,SDL_GpuSetSwapchainParameters ,(SDL_GpuDevice * a , SDL_Window * b , SDL_GpuSwapchainComposition c , SDL_GpuPresentMode d ),(a ,b ,c ,d ),)
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SDL_DYNAPI_PROC (SDL_GpuTextureFormat ,SDL_GpuGetSwapchainTextureFormat ,(SDL_GpuDevice * a , SDL_Window * b ),(a ,b ),return )
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- SDL_DYNAPI_PROC (SDL_GpuCommandBuffer * ,SDL_GpuAcquireCommandBuffer ,(SDL_GpuDevice * a ),(a ),return )
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SDL_DYNAPI_PROC (SDL_GpuTexture * ,SDL_GpuAcquireSwapchainTexture ,(SDL_GpuCommandBuffer * a , SDL_Window * b , Uint32 * c , Uint32 * d ),(a ,b ,c ,d ),return )
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SDL_DYNAPI_PROC (void ,SDL_GpuSubmit ,(SDL_GpuCommandBuffer * a ),(a ),)
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SDL_DYNAPI_PROC (SDL_GpuFence * ,SDL_GpuSubmitAndAcquireFence ,(SDL_GpuCommandBuffer * a ),(a ),return )
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