Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove HLSL shader format #145

Merged
merged 4 commits into from
Aug 8, 2024
Merged

Remove HLSL shader format #145

merged 4 commits into from
Aug 8, 2024

Conversation

TheSpydog
Copy link
Collaborator

Removing this in favor of moving the HLSL workflow to an external single-header library.

Copy link
Collaborator

@flibitijibibo flibitijibibo left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just one block, otherwise lgtm

src/gpu/d3d11/SDL_gpu_d3d11.c Show resolved Hide resolved
@flibitijibibo flibitijibibo merged commit 462c690 into gpu_next Aug 8, 2024
78 checks passed
@flibitijibibo flibitijibibo deleted the remove_hlsl branch August 8, 2024 19:57
flibitijibibo pushed a commit that referenced this pull request Aug 9, 2024
bartwe pushed a commit to bartwe/SDL-gpu-dx12 that referenced this pull request Aug 9, 2024
TheSpydog added a commit to bartwe/SDL-gpu-dx12 that referenced this pull request Aug 17, 2024
flibitijibibo pushed a commit that referenced this pull request Aug 23, 2024
flibitijibibo pushed a commit that referenced this pull request Aug 28, 2024
flibitijibibo pushed a commit that referenced this pull request Aug 28, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants