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Transfer usage restructuring and D3D11 async readback #42
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Makes sense to me; for the purposes of the PR we should link back to the review/feedback that this addresses.
Fixes #44 |
flibitijibibo
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Should be fine once CI is happy
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Remove transfer usage and transfer map flags
Transfer usage restructuring and D3D11 async readback
Jun 19, 2024
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Found a workaround for D3D11, so these types are no longer needed.