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metal: Improved texture type support #81
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flibitijibibo
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Jul 7, 2024
thatcosmonaut
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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* metal: MSAA textures + array textures * testgpu: Add --msaa option * metal: Cube texture support
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Implemented MSAA for color and depth-stencil buffers, added support for 2D array textures and cube textures, cleaned up a bunch of FIXMEs, and added a warning check for Vulkan to ensure blitting works consistently across backends. I also added an
--msaa
option for testgpu_spinning_cube to see MSAA in practice.