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- What is the actual name of this binding ?
- What is the status for this binding ?
- How to make donation for this project ?
- Where is the documentation ?
- I need some help. Where should I ask my question ?
- What are the system requirements ?
- Which version of Qt that I can use ?
- How to debug or profiling QML applications ?
- Can I use WYSIWYG editors for creating UI ?
- How to make IDE's code completion works ?
- How to use continuous integration (CI) ?
- Why is this binding licensed under LGPL ?
- What is the implication from using LGPL library in my Go app ?
- Can I make a commercial app with this binding ?
- Can I make a proprietary app with this binding ?
- Will this binding have commercial license ?
At the moment, the actual name for this binding is simply qt
. We know it is kind of weird to say qt is binding for Qt
. What's more, Qt
itself is a registered trademark, so sooner or later the name for this binding must be changed. However, naming things is hard, which is why @therecipe until now still can't come up with another name, and the obvious one like goqt
or qtgo
already taken. If you have an idea for new name, you can make suggestion here.
This binding is work in progress. However it is quite stable and most of Qt API is already accessible from this binding, so it should already contain everything you need to build a fully featured applications. If you still missing something, feel free to open an issue.
At the moment, @therecipe doesn't accept any donation or patreon. It's because he has plan to secure the further development of this project with the help of dual license bussiness model, which is why he doesn't feel comfortable to accept donations.
Most of binding code is generated by generator, which is why there are no godoc
entry for this package. However, when building Qt app you can use official Qt documentation because almost every Qt API is mapped by this binding to same or predictable name in Go.
Like any other GitHub projects, you can ask your question by creating new issue. You can also join #qt-binding
Slack channel by inviting yourself here.
Go 1.8+ must be installed on your system. You also need 2.5 GB free RAM (which only needed during initial setup) and at least 5 GB free disk space. If you want, you can run minimal setup by exporting enviromental variable QT_STUB=true
before running the setup, which thereby lower the system requirements.
This binding is already tested and confirmed works with Qt 5.6 onwards.
- Install an official Qt version.
- Export environment variable
QT_DEBUG_QML=true
. - Run normal
qtdeploy
(-fast
,go build
andgo run
won't work). - Manually start the created binary with flag
-qmljsdebugger=port:8080,block
. - Open the generated
debug.pro
using QtCreator. - For debugging, run
Debug
>Start Debugging
>Attach to QML Port
. For more detail, consult Qt documentation. - For profiling, run
Analyze
>QML Profiler
. For more detail, consult Qt documentation.
You can use WYSIWYG editor in QtCreator for making user interface for your app. If you use widgets, here is an example how to load the generated *.ui
files. If you use QML, then the generated *.qml
files can be used like hand written QML files.
On Windows, depending on your editor or IDE, you may also need to export GOARCH=386
to make the code completion work.
-
Run
Help
>Edit Custom Properties
, then add or modify following lines :# custom IntelliJ IDEA properties idea.max.intellisense.filesize=10000
After that, modify IntelliJ IDEA VM options by running
Help
>Edit Custom VM Options
, then add or modify following lines :# custom IntelliJ IDEA VM options -Xms128m -Xmx4000m -XX:ReservedCodeCacheSize=512m -XX:+UseCompressedOops
-
Update your
neocomplete.vim
:let g:neocomplete#skip_auto_completion_time = ""
-
On the latest version of
vscode
andvscode-go
, code completion already works out of the box. However, if yours code completion doesn't work, it might be caused bygocode
thatvscode-go
used for auto completion. For more details look here.
There are a few possible ways how you can integrate this package into your CI or CD plan :
- You could create your own docker image(s) on top of the pre-built docker images.
- You could pull the docker images for your target and then automate your work inside the (disposable) container.
- You could use the minimal setup, which only depends on Docker + Go and then use
qtdeploy -docker build ...
. - You could look into the CI folder and the
*.yml
files in the root folder of this repository.
To cast QObject
, fetch its pointer then create new QObject
from the pointer. For example, if you want to cast parent of a QPushButton
into QVBoxLayout
, you can do it like this :
parent := pushButton.ParentWidget()
parentPtr := parent.Pointer()
vBox := widgets.NewQVBoxLayoutFromPointer(parentPtr)
Just like other open source projects, you can make a contribution by submitting issues or pull requests. However, because there are plans to dual license this binding, before submitting pull requests you have to sign Contributor License Agreement (CLA) which can be found here.
We are not lawyer, so every answer beneath this point should be taken with a grain of salt.
There are many reasons, but the main reason is to secure the further development of this project.
LGPL is a free software license published by the Free Software Foundation (FSF). If an application using library that use LGPL license, then LGPL license insists that end user must be able to recombine or relink the application with a modified or different version of the LGPL library, to produce a modified executable :
0) Convey the Minimal Corresponding Source under the terms of this License, and the
Corresponding Application Code in a form suitable for, and under terms that permit, the
user to recombine or relink the Application with a modified version of the Linked Version
to produce a modified Combined Work, in the manner specified by section 6 of the GNU
GPL for conveying Corresponding Source.
This can be achieved using two method :
- By static linking the library to your executable, but still giving its source code or object code so user can recompile your app using different version of library.
- By dynamic linking the library to your executable, so user can easily change or install which version of library that he wants.
If you want to use this binding, there are two LGPL library that you will use, Qt
and this binding (therecipe/qt
).
By default, qtdeploy
will generate an executable that use dynamic linking to Qt library, so you can just distribute the executable and user can install his own library. So, if you want to make a proprietary app, you still can safely use Qt
.
Now the problem is on this binding. Package therecipe/qt
is composed by two parts :
-
Tools like
qtsetup
,qtdeploy
,qtrcc
,qtmoc
andqtminimal
which used for generating binding code and compiling application into executable. - API that binding Go to
Qt
class, likewidgets
,quick
,core
, etc.
GPL FAQ explains that apps or tools with GPL and LGPL license can be used for developing and compiling closed source app :
Can I use GPL-covered editors such as GNU Emacs to develop nonfree programs?
Can I use GPL-covered tools such as GCC to compile them?
Yes, because the copyright on the editors and tools does not cover the code you write.
Using them does not place any restrictions, legally, on the license you use for your code.
With that said, code generated by qtmoc
and qtrcc
is yours, because the generated code by those tools is heavily derived from your instructions. However, code generated by qtsetup
and qtminimal
is still under LGPL, because the generated code is already explicitly declared as LGPL in this repository.
Now, your question can be changed into "What is the implication from using therecipe/qt
APIs (which are generated by qtsetup
or qtminimal
and therefore have LGPL license) in my Go app ?"
Repeating above, LGPL license insists that end user must be able to recombine or relink the application with a modified or different version of the LGPL library, to produce a modified executable.
As we know, Go compile its code into one single executable file. Now, what happen if end user want to change the version of therecipe/qt
. For example, you deploy your app on 21 June 2017 using commit 5b0427c
, but when your user use your app on 20 July 2017, the latest version of therecipe/qt
is 4e40d6b
, so your user want to change his app, on his own, to use the latest version of therecipe/qt
.
According to LGPL license, you have to comply with his wish. And since Go by default static linking all imported package, your only choice is :
- Give him source code or object code for your app, with intructions on how to rebuild it.
- Use dynamic linking which (at the moment) only works in Linux.
Short answer, yes, you can. As long as you fulfilled all restrictions of LGPL license which have been explained above, then there are no problems.
More specifically, commercial app in this section means any app that you created and in return makes money for you. For example :
- You have your own company, and you create an app to increase efficiency and revenue of your company.
- You are working for an organization, and you get paid to create an app for internal use of that organization.
- You are a freelancer, and you are hired by an individual, organization or company to create an app, and you get paid from it.
- You have created a ready-made software that you want to sell to specific user.
For the first case, you can do whatever you want with your own code and app. GPL and LGPL only affect code and app that you distribute to other parties. For the other cases, if they ask for your source code, then you must give it to them. Otherwise, you don't have to. However, if they want to re-sell your code or app, they also free to do so.
There is commercial license planned for this binding, which you can use to create commercial app without LGPL restrictions above.
Unfortunately no, this binding with its LGPL license is not suitable to be used in closed source application that are intended to be distributed to the general public, even if the application is not for commercial use.
Even though library with LGPL license usually can be used for closed source app that created in other language like C++ and Java, it is different in Go. Go by default static linking all imported package then converted all code into a single executable that can be distributed easily. Therefore, if end user asking for your app's source code, you don't have any choice except giving it to him.
There is commercial license planned for this binding, which you can use to create commercial app without LGPL restrictions above.
Yes, there are plans for commercial license of this binding. Almost all contributors has agreed to this, however @therecipe still has not decided which license to use.