- Install Mujoco 2.0
mujoco200
into the.mujoco/
directory and get a license key - Clone this repo into the
.mujoco/
directory - Get dependencies: put header, dll, and lib files into directories in
mujoco200/
as follows:bin/
glew32.dll
glew32.lib
openvr_api.dll
openvr_api.lib
include/
GL/glew.h
(make a new folder named GL)openvr.h
- Run makefile in
src/
to build.exe
files in themujoco200/bin/
folder- Open VS2015 x64 Native Tools Command Prompt
- Navigate to
src/
directory in repo - Run
nmake -f makefile
- Run the code after making by navigating to
mujoco200/bin/
and runningmjvive.exe ..\..\vive-mujoco\model\sawyer_rope.xml
mjvive.py
currently doesn't workminivive.cpp
ismjvive.cpp
without controllers
Instructions for starting the Vive
- Make sure the Vive is plugged in and turned on. Turn on the controllers.
- Move the headset and controllers to the play space where the base stations can track them.
- Run the SteamVR app and check that the Vive and controllers are tracking with the base stations.
- The Vive is now ready. To turn it off, close the apps and turn the Vive off.
Instructions for running the Vive + MuJoCo demo
- The Vive and at least one controller need to be on and tracking.
- Run the Anaconda Prompt as an administrator (right click and select run as admin)
- Navigate to
${HOME}\.mujoco\mjpro200\bin
- Run
mjvive.exe
. Type in a MuJoCo model file when prompted, for example:..\model\humanoid.xml
- The view from the headset will appear in a window on the screen. You can now use the Vive to interact with the MuJoCo model.