Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
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Updated
May 2, 2025 - Java
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
JVM bindings for Jolt Physics and V-HACD
Reusable code and assets for jMonkeyEngine games (code has New BSD license)
A library and tech demo for simulating vehicles in jMonkeyEngine
An animation editing and retargeting library for jMonkeyEngine (code has New BSD license)
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)
A sky simulation library for jMonkeyEngine (code has New BSD license)
A general-purpose add-on library for jMonkeyEngine (code has New BSD license)
Open-source JVM libraries for reading Ogg bitstreams and decoding the media they contain.
A small and fast library for manipulating Java bytecode.
A collection of camera controllers for JMonkeyEngine
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
ToneGod's graphical user-interface library for jMonkeyEngine3
CoinEx Exchange API JVM Library
A TrueType font rendering subsystem for jMonkeyEngine
A JVM library to promote the jMonkeyEngine game engine
A simple physics-oriented 3-D graphics engine for Jolt JNI, based on OpenGL
A simple physics-oriented 3-D graphics engine for Libbulletjme, based on OpenGL
An action-oriented user-interface library for jMonkeyEngine
Allocate Java objects from method stack instead of the program heap.
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