The Maze generation software "Daedalus", version 3.5
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Updated
Nov 8, 2024 - C++
The Maze generation software "Daedalus", version 3.5
Deep Reinforcement Learning for mobile robot navigation, a robot learns to navigate to a random goal point from random moves to adopting a strategy, in a simulated maze environment while avoiding dynamic obstacles.
Maze generation and solving library
A simple maze exploration game for AI agents
Maze Exploration OpenAIGym environment
Introduction to AI assignment
StrinGame is a blind maze-solving adventure created entirely using the Pygame library and other Python modules, including the audio components. Experience the thrill of exploration and strategy in this traditional game with a new twist
Interactive web-based visualization of Search Algorithms in AI
Escape the maze of reinforcement learning agents (without deep-learning)
Algorithm for Multidisciplinary Design Project (CZ3004)
3D cube maze solver with terminal-adjusted visualisation and a maze generator
Solves any images of mazes, as long as the starting point, ending point, walls, and path have unique colors.
2D Maze editor using Raylib and ImGui. Features convenient junction placement, naming, moving aswell as tagging of positions. Export to JSON for use in games.
Some Personal C Projects
A project comparing the execution speed of pathfinding algorithms on mazes for video game agents.
Trapped in a labyrinth, must find golden tile to escape.
Python Maze-Solving Visualizer
This Repository provides the source code of a self-driving maze reconstructing Vehicle.
A text-based dungeon crawler in which the player must navigate a maze and defeat all enemies
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