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rblx-open-cloud

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rblx-open-cloud is a Python API wrapper for Roblox Open Cloud.

Key Features

  • Support for most endpoints, including the OAuth2 flow and authentication.
  • Allows both syncronous and asyncronous usage.
  • Logic for operation polling and internal error retrying.

Documentation: https://rblx-open-cloud.readthedocs.io/en/latest/

Quickstart

Getting Started

  1. Install the library with pip in your terminal.
# Stable (PyPi, recommended)
pip install rblx-open-cloud~=2.0

# Development (GitHub)
pip install "rblx-open-cloud @ git+https://github.com/treeben77/rblx-open-cloud@v2"
  1. Create an API key from the Creator Dashboard. You can read Managing API Keys for help.

You've got the basics down, below are examples for some of the APIs.

Accessing Data Stores

import rblxopencloud

# create an Experience object with your experience ID and your api key
# TODO: replace '13058' with your experience ID
experience = rblxopencloud.Experience(13058, api_key="api-key-from-step-2")

# get the data store, using the data store name and scope (defaults to global)
datastore = experience.get_data_store("data-store-name", scope="global")

# sets the key 'key-name' to 68 and provides users and metadata
# DataStore.set does not return the value or an EntryInfo object, instead it returns a EntryVersion object.
datastore.set("key-name", 68, users=[287113233], metadata={"key": "value"})

# get the value with the key 'number'
# info is a EntryInfo object which contains data like the version code, metadata, userids and timestamps.
value, info = datastore.get("key-name")

print(value, info)

# increments the key 'key-name' by 1 and ensures to keep the old users and metadata
# DataStore.increment retuens a value and info pair, just like DataStore.get and unlike DataStore.set
value, info = datastore.increment("key-name", 1, users=info.users, metadata=info.metadata)

print(value, info)

# deletes the key
datastore.remove("key-name")

Publishing To Message Service

NOTE: Messages published with Open Cloud only arrive in live game servers and not in Studio.

import rblxopencloud

# create an Experience object with your experience ID and your api key
# TODO: replace '13058' with your experience ID
experience = rblxopencloud.Experience(13058, api_key="api-key-from-step-2")

# publish a message with the topic 'topic-name'
experience.publish_message("topic-name", "Hello World!")

Uploading Assets

NOTE: Only Decal, Audio, and Model (fbx) are supported right now.

import rblxopencloud

# create an User object with your user ID and your api key
# TODO: replace '13058' with your user ID
user = rblxopencloud.User(13058, api_key="api-key-from-step-2")
# or, create a Group object:
group = rblxopencloud.Group(13058, api_key="api-key-from-step-2")

# this example is for uploading a decal:
with open("path/to/file.png", "rb", encoding="utf-8") as file:
    asset = user.upload_asset(file, rblxopencloud.AssetType.Decal, "name", "description").wait()

print(asset.id)

Examples for more APIs are avalible in the examples directory.