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Fix Clippy lints in benchmarks (#16808)
CI #23: Commit 6178ce9 pushed by tygyh
December 14, 2024 11:46 12m 28s main
December 14, 2024 11:46 12m 28s
separating finite and infinite 3d planes (#12426)
CI #22: Commit 2b3e334 pushed by tygyh
April 18, 2024 17:14 9m 44s main
April 18, 2024 17:14 9m 44s
Add archetypal to Access Debug impl (#12947)
CI #21: Commit 57719fc pushed by tygyh
April 13, 2024 14:12 10m 55s main
April 13, 2024 14:12 10m 55s
Fix TypeRegistry use in dynamic scene (#12715)
CI #20: Commit 760c645 pushed by tygyh
March 28, 2024 07:06 10m 51s main
March 28, 2024 07:06 10m 51s
UI: rounded border should use camera instead of windows (#12601)
CI #19: Commit 7b842e3 pushed by tygyh
March 21, 2024 08:11 9m 35s main
March 21, 2024 08:11 9m 35s
refactor: separate out PanicHandlerPlugin (#12557)
CI #18: Commit 7c7d1e8 pushed by tygyh
March 19, 2024 16:11 10m 10s main
March 19, 2024 16:11 10m 10s
Update base64 requirement from 0.21.5 to 0.22.0 (#12552)
CI #17: Commit 5cf7d92 pushed by tygyh
March 18, 2024 11:45 8m 42s main
March 18, 2024 11:45 8m 42s
stop retrying removed assets (#12505)
CI #16: Commit 1323de7 pushed by tygyh
March 16, 2024 11:06 9m 47s main
March 16, 2024 11:06 9m 47s
Add basic light gizmos (#12228)
CI #15: Commit de0ed29 pushed by tygyh
March 3, 2024 19:50 10m 8s main
March 3, 2024 19:50 10m 8s
remove repetitive code (#12270)
CI #14: Commit d5c32bd pushed by tygyh
March 3, 2024 13:34 8m 54s main
March 3, 2024 13:34 8m 54s
Make sysinfo diagnostic plugin optional (#12164)
CI #13: Commit 7826313 pushed by tygyh
February 28, 2024 21:09 9m 29s main
February 28, 2024 21:09 9m 29s
CI: run long tasks on new macOS runners (#12133)
CI #12: Commit 08ce579 pushed by tygyh
February 27, 2024 09:38 10m 24s main
February 27, 2024 09:38 10m 24s
Make TemporalJitter and MipBias reflectable (#12132)
CI #11: Commit 881f660 pushed by tygyh
February 26, 2024 20:22 15m 12s main
February 26, 2024 20:22 15m 12s
Added reflect support for std::HashSet, BTreeSet and BTreeMap. (#12124)
CI #10: Commit f45450e pushed by tygyh
February 26, 2024 16:55 15m 58s main
February 26, 2024 16:55 15m 58s
Prefer UVec2 when working with texture dimensions (#11698)
CI #9: Commit a7be8a2 pushed by tygyh
February 25, 2024 15:59 15m 11s main
February 25, 2024 15:59 15m 11s
Allow Mesh-related queue phase systems to parallelize (#11804)
CI #8: Commit 6d547d7 pushed by tygyh
February 20, 2024 12:03 16m 28s main
February 20, 2024 12:03 16m 28s
scene example: remove unnecessary reflect(FromWorld) (#11938)
CI #7: Commit 961d49f pushed by tygyh
February 18, 2024 19:40 15m 54s main
February 18, 2024 19:40 15m 54s
Un-hardcode positions and colors in 2d_shapes example (#11867)
CI #6: Commit 1d5388e pushed by tygyh
February 15, 2024 18:00 11m 52s main
February 15, 2024 18:00 11m 52s
Dedicated primitive example (#11697)
CI #5: Commit b446374 pushed by tygyh
February 14, 2024 18:50 14m 57s main
February 14, 2024 18:50 14m 57s
NonMaxUsize for SparseArrays
CI #4: Commit 4adb1ae pushed by tygyh
February 13, 2024 10:02 1m 59s nward/sparse-array-option
February 13, 2024 10:02 1m 59s
Add type to conviently lookup entities by name
CI #3: Commit 7d5b7ec pushed by tygyh
February 13, 2024 05:21 6m 36s entity_lookup
February 13, 2024 05:21 6m 36s
Add Mesh::merge (#11456)
CI #2: Commit f1f83bf pushed by tygyh
February 12, 2024 22:27 15m 21s main
February 12, 2024 22:27 15m 21s
Derive Ord for GamepadButtonType. (#11791)
CI #1: Commit 61e01e4 pushed by tygyh
February 11, 2024 17:23 14m 52s main
February 11, 2024 17:23 14m 52s