Skip to content

Releases: vChewing/MegrezNT

v2.7.4

19 Mar 10:44
3d8224f
Compare
Choose a tag to compare

What's Changed

  • Turn KeyValuePaired and Unigram into Structs again. by @ShikiSuen in #28
  • Supporting C# 6.0 Unity, the one used in Genshin Impact. by @ShikiSuen in #29
  • Compiler optimization. by @ShikiSuen in #30

Full Changelog: v2.7.2...v2.7.4

v2.7.2

01 Dec 17:24
6d90168
Compare
Choose a tag to compare

What's Changed

  • Add a safety check in Compositor.Update(). by @ShikiSuen in #27

Full Changelog: v2.7.1...v2.7.2

v2.7.1

21 Jun 02:26
7866aa1
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.7.0...v2.7.1

v2.7.0

28 May 12:03
e48f313
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.6.3...v2.7.0

v2.6.3

21 Mar 13:22
79c9ccb
Compare
Choose a tag to compare

What's Changed

  • Refactoring walker with memory leak fix, etc. by @ShikiSuen in #21

Full Changelog: v2.6.2...v2.6.3

v2.6.2

16 Mar 14:24
4b9b3cb
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.6.0...v2.6.2

v2.6.0

10 Mar 04:18
bf5c71c
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.5.4...v2.6.0

v2.5.4

07 Mar 06:47
03f469e
Compare
Choose a tag to compare

What's Changed

  • Turn SpanUnit.MaxLength into a dynamic variable. by @ShikiSuen in #17

Full Changelog: v2.5.3...v2.5.4

v2.5.3

07 Mar 02:19
0855802
Compare
Choose a tag to compare

What's Changed

  • Fix mistakes in checking the equality of two arrays. by @ShikiSuen in #15
  • Fix an issue that update() can ruin a span unit object. by @ShikiSuen in #16

Full Changelog: v2.5.2...v2.5.3

v2.5.2

02 Mar 12:29
793995a
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.5.1...v2.5.2