Releases: vChewing/MegrezNT
Releases · vChewing/MegrezNT
v2.7.4
What's Changed
- Turn KeyValuePaired and Unigram into Structs again. by @ShikiSuen in #28
- Supporting C# 6.0 Unity, the one used in Genshin Impact. by @ShikiSuen in #29
- Compiler optimization. by @ShikiSuen in #30
Full Changelog: v2.7.2...v2.7.4
v2.7.2
What's Changed
- Add a safety check in Compositor.Update(). by @ShikiSuen in #27
Full Changelog: v2.7.1...v2.7.2
v2.7.1
What's Changed
- Clean walkedNodes everytime it walks. by @ShikiSuen in #25
Full Changelog: v2.7.0...v2.7.1
v2.7.0
v2.6.3
What's Changed
- Refactoring walker with memory leak fix, etc. by @ShikiSuen in #21
Full Changelog: v2.6.2...v2.6.3
v2.6.2
What's Changed
- Sanitizing node-crossed candidates. by @ShikiSuen in #20
Full Changelog: v2.6.0...v2.6.2
v2.6.0
v2.5.4
What's Changed
- Turn SpanUnit.MaxLength into a dynamic variable. by @ShikiSuen in #17
Full Changelog: v2.5.3...v2.5.4
v2.5.3
What's Changed
- Fix mistakes in checking the equality of two arrays. by @ShikiSuen in #15
- Fix an issue that update() can ruin a span unit object. by @ShikiSuen in #16
Full Changelog: v2.5.2...v2.5.3