-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Compute pipeline for D3D12 & Vulkan #34
Labels
Milestone
Comments
vasumahesh1
added
enhancement
New feature or request
p0 requirement
Requirement is essential
labels
Oct 20, 2018
vasumahesh1
added a commit
that referenced
this issue
Oct 24, 2018
Changes: fix: this allows us to update the light texture and upload it directly to the GPU. This will have minimal bandwidth update between frame calls. Modules: D3D12RenderSystem DeferredRenderer
D3D12 done, Vulkan left. Probably for next milestone. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add compute render pass to the generic API
The text was updated successfully, but these errors were encountered: