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Update Samples & D3D12: Structured Buffer support #38

Merged
merged 13 commits into from
Oct 27, 2018
Merged

Update Samples & D3D12: Structured Buffer support #38

merged 13 commits into from
Oct 27, 2018

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vasumahesh1
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Support structured buffers both RWStructuredBuffer<> and StructuredBuffer<>

Updates #34
Updates #33
Updates #13

Changes:
fix: compute shader input
add: base files for forward plus with compute shader

Modules:
D3D12RenderSystem
DeferredRenderer
Changes:

Modules:
D3D12RenderSystem
Changes:

Modules:
DeferredRenderer
Changes:

Modules:
DeferredRenderer
Changes:
add: new api for buffers shared between render passes

Modules:
D3D12RenderSystem
Changes:
fix: bugs with texture reading in Pass #3

Modules:
DeferredRenderer
Changes:
fix: bugs with compute calculation

Modules:
DeferredRenderer
Changes:
fix: write to final cluster texture in parallel

Modules:
DeferredRenderer
Changes:
fix: Slang 0.11.1 -> 0.11.6 only on dev

Modules:
DeferredRenderer
Changes:
fix: depth bounds check

Modules:
DeferredRenderer
Changes:
fix: window title for deferred renderers
fix: now we build multiple targets for each renderer

Modules:
DeferredRenderer
Changes:
fix: split block dims in compute shaders to X & Y
add: stats txt file

Modules:
DeferredRenderer
Changes:
add: changes to update polar camera using keys
add: sample renders

Modules:
ProceduralPlanet
@vasumahesh1 vasumahesh1 merged commit 86f462d into master Oct 27, 2018
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